Hello! I made this map in about four days. My inspiration came from Korean war/Vietnam war games and films. This was my first map idea but I scrapped it due to my lack of skills.
It is a standard assault map with three caps. The Germans are trying to break through the Russian lines to attack the village beyond the hill. There are barbed wires blocking their path and the Russians also control the roadways. German infantry units were ordered to take out the Russian stronghold with as many men as possible. They have no tank support or aerial/artillery support. Russians have limited mortars.
B3
Download
http://www.gamefront.com/files/22989472/TE-DerIwanBerg_B3_PlayerFiles.7z
http://www.gamefront.com/files/22991750/TE-DerIwanBerg_B3_ServerFIles.7z
Download from link and Extract into
Documents\my games\RedOrchestra2\ROGame\Published\CookedPC\Maps
Workshop
Updates:
01/08/2013
B2
Two more tunnels for Allies to enter C
Sandbags inside C for defense
Sandbags outside entrances to C for defense
Some environment stuff
Countdown Mode
Third Allied spawn for A cap (inside Bunkers)
More reinforcements for both sides
Closed gap in reinforcement, was 50 now 25.
Adjusted spawn times to scale with max players
Increased cap times for B from 20s to 25s
for C from 15s to 30s
Fixed a bug that allowed you to cap C above ground
Fixed flying body bug
Better bot pathing
Axis start with two LMG placements
01/02/2013
Release
Hope you guys enjoy! Here are some screenshots:
It is a standard assault map with three caps. The Germans are trying to break through the Russian lines to attack the village beyond the hill. There are barbed wires blocking their path and the Russians also control the roadways. German infantry units were ordered to take out the Russian stronghold with as many men as possible. They have no tank support or aerial/artillery support. Russians have limited mortars.
B3
Download
http://www.gamefront.com/files/22989472/TE-DerIwanBerg_B3_PlayerFiles.7z
http://www.gamefront.com/files/22991750/TE-DerIwanBerg_B3_ServerFIles.7z
Download from link and Extract into
Documents\my games\RedOrchestra2\ROGame\Published\CookedPC\Maps
Workshop
Updates:
Spoiler!
01/08/2013
B2
Two more tunnels for Allies to enter C
Sandbags inside C for defense
Sandbags outside entrances to C for defense
Some environment stuff
Countdown Mode
Third Allied spawn for A cap (inside Bunkers)
More reinforcements for both sides
Closed gap in reinforcement, was 50 now 25.
Adjusted spawn times to scale with max players
Increased cap times for B from 20s to 25s
for C from 15s to 30s
Fixed a bug that allowed you to cap C above ground
Fixed flying body bug
Better bot pathing
Axis start with two LMG placements
01/02/2013
Release
Hope you guys enjoy! Here are some screenshots:
Spoiler!
Spoiler!
Spoiler!
Spoiler!
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