Hello guys, for my first map i choose to remake one of my favourite map on RO1, Stalingradkessel. For those who don't know the map, it's an urban map, Axis defend and Allies attack.The gameplay of the map lies heavily on the russians engineers who must destroy doors and walls in order to greatly improve their acces to the objectives. Like on RO1, there is a random arty, and glass in the assembly hall is breakable.
Game Type: Territory
Type: Infantry Only
Objectives:
The warehouses
The assembly hall
The north railyard
The south railyard
Update V4 : 11/11/12
- improved the balance of the map : german second spawn moved back to help the russian on the B cap, second russian spawn also recentered. Added a corridor near the D cap to help the germans.
- improved the graphics of the map : by replacing some of the buildings that were made with BSP by (customs)static meshes.
- added some cover-nodes.
Update v6 :
- Added a second spawn area for the germans, this spawn replace the first one after 10s in order to delay the next germans spawn wave. (Was asked for the classic).
-improved bots pathfinding.
-improved/added cover-nodes. The server and client .rar have both TE and CD version of the map.
Stalingradkessel update (04/01/2013):
- Added a lot more details to correct the "empty" feeling of some part of the map.
- Added cover nodes.
- Added positions in the "arch offices" to help russians (gives a good position to shoot the german middle building).
- Added HMG : 1 maxim (between A and B), 2 MG-34 (on the last cap D).
- Added more time (+2min)
- Move the second russians spawn closer.
- Improved bots pathfinding.
- New FF version of the map.
Update Stalingradkessel (06/02/2013) :
- added a way to get into the C cap without blowing the wall (it’s simply a great with a mantle cover node, no more dolphin jump like on R01 )
- adjusted respawn time and tickets for both team
- reworked lighting
- improved graphics (new static meshes instead of the old BSP building)
- added cover nodes
here some new sreenshoot :
See this thread for the developpement of the map :
http://forums.tripwireinteractive.com/showthread.php?t=83936
Download the files here (client/server) :
http://www.french-marine-corps.fr/index.php/telechargements/item/update-stalingrad-kessel-05-03-2013
On this link you'll also find a small tutorial on how to put the map on your server
Game Type: Territory
Type: Infantry Only
Objectives:
The warehouses
The assembly hall
The north railyard
The south railyard
Update V4 : 11/11/12
- changed the first russian spawn to be more centered.
- added the interior of the "arch building" near the first russian spawn in order to counter-balance the german position in the building between cap zone C & D.
- added details to the cap-zone B.
- CD (countdown) version of the map available.
Update V4 : 24/11/12- added the interior of the "arch building" near the first russian spawn in order to counter-balance the german position in the building between cap zone C & D.
- added details to the cap-zone B.
- CD (countdown) version of the map available.
- improved the balance of the map : german second spawn moved back to help the russian on the B cap, second russian spawn also recentered. Added a corridor near the D cap to help the germans.
- improved the graphics of the map : by replacing some of the buildings that were made with BSP by (customs)static meshes.
- added some cover-nodes.
Update v6 :
- Added a second spawn area for the germans, this spawn replace the first one after 10s in order to delay the next germans spawn wave. (Was asked for the classic).
-improved bots pathfinding.
-improved/added cover-nodes. The server and client .rar have both TE and CD version of the map.
Stalingradkessel update (04/01/2013):
- Added a lot more details to correct the "empty" feeling of some part of the map.
- Added cover nodes.
- Added positions in the "arch offices" to help russians (gives a good position to shoot the german middle building).
- Added HMG : 1 maxim (between A and B), 2 MG-34 (on the last cap D).
- Added more time (+2min)
- Move the second russians spawn closer.
- Improved bots pathfinding.
- New FF version of the map.
Update Stalingradkessel (06/02/2013) :
- added a way to get into the C cap without blowing the wall (it’s simply a great with a mantle cover node, no more dolphin jump like on R01 )
- adjusted respawn time and tickets for both team
- reworked lighting
- improved graphics (new static meshes instead of the old BSP building)
- added cover nodes
here some new sreenshoot :
See this thread for the developpement of the map :
http://forums.tripwireinteractive.com/showthread.php?t=83936
Download the files here (client/server) :
http://www.french-marine-corps.fr/index.php/telechargements/item/update-stalingrad-kessel-05-03-2013
On this link you'll also find a small tutorial on how to put the map on your server
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