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Beta Map [MAP] Stalingradkessel

I've just checked my map and it's seems the lighting is really too bright I don't know what happened but I think the last build was better (I don't know why 'cause I didn't change the lighting nor the post process :confused:).

I'm really not sure here so if someone also think the overall brightness is too much tell me please.
 
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I have some Ideas for Stalingrad Kessel, maybe you like it.

1.) Attacking team is able to destroy the 2nd big door an the right flank. That really would make sense. For a faster attack to the railyard.
Why sappers destroy the first door but not the second?

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2.) The small door between the first and the second big doors on the right flank (attackers view) You have to go upstairs for it to get into CAP A. This door would be nice as a destroyable door, too. (right now it
 
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