• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Beta Map [MAP] Winterwald

danh

Grizzled Veteran
Jun 19, 2012
1,390
1
Hello everyone! This is my first map and I hope you enjoy it. I started around the beginning of August so don't expect anything grand.

This map is a winter map set in a forest. The objectives are Anti-Aircraft guns that the Russians currently hold. The Germans start outside a small village and have to fight their way to the Anti-Aircraft guns.

Links:
Update F4
http://www.mediafire.com/?34mcol2gqcsg4


http://steamcommunity.com/sharedfiles/filedetails/?id=109142786

Update:

Change Log:
Spoiler!


Current Features:
Snow
Trenches
Trees - by 11_Harley_11
Hills
Village

Known Bugs:
Floating Grass/Grass not even with terrain
Bot Navigation
Black stumps - this is due to artillery decals

Suggested bug reporting method:
If necessary, take at least 3 screenshots from different perspective of the bugs on the map so I know where to find them. Pressing T for the tactical display will help as well.

Sample Screenshots:
Spoiler!

Spoiler!

Spoiler!

Spoiler!


Video
Spoiler!


Development History:
http://forums.tripwireinteractive.com/showthread.php?t=82839

Thanks:
11_Harley_11 for amazing snow trees, as well as stacks of logs and broken trees and stumps
Drecks for great advice
Adzuken for beta testing
 
Last edited:
Suggested bug reporting method:
If necessary, take at least 3 screenshots from different perspective of the bugs on the map so I know where to find them.
Taking a screenshot while pressing 'T' (Tactical Overlay) is also a good method since you get the coordinates of the which makes it even more easy to find them.

Also, congratulations on your first release. Downloading right now :IS2:
 
Upvote 0
Great work. That forest look great. The random arty at the start might be a tad to much but thats all a personal point of view. My guess is that a lot of RO players will love this. Hope it will play and behave well. Missed some covernodes on spots where one expect them.

It only happens on the first round. But I will wait on player feedback and see if it should be changed. Also, the trees explode!

Excellent Job...... Could do with a bit of optimization in the lower areas.... but still an outstanding job. The immersion is excellent.

Job Well Done! ;)

Yes. My computer is really high end so I will need feedback from people who have lower end specs. I know the problem area is when the Axis looks up at the hill from far away.
 
Upvote 0
Great map, it looks gorgeous and plays gorgeous (except for that bug :p)

I'm loving these push style maps. And yours is excellent! The fog makes it really intense when you can only see silhouettes and the up hill push for the Germans is really close and personal. We weren't using arty much but I can see it being horrifyingly effective on the hill when the servers are packed.

It's like I'm falling in love :3
 
Upvote 0
Great map, it looks gorgeous and plays gorgeous (except for that bug :p)

I'm loving these push style maps. And yours is excellent! The fog makes it really intense when you can only see silhouettes and the up hill push for the Germans is really close and personal. We weren't using arty much but I can see it being horrifyingly effective on the hill when the servers are packed.

It's like I'm falling in love :3

Truly an excellent map that's only going to get better.
 
Upvote 0