A tank for both sides would be good. A destructable bridge would just lead to the germans blowing it up as soon as they spawn. Maybe just cover the bridge and roads with tanj barricades so the russians need to clear them if they want the tank to advance. Will lead to some great teamwork.
Just played it through as both sides, and it is way too easy for the russians now. I think the germans need more static defences, i.e trenches through the forests, sandbags, mounted mgs, bunkers, especially on the last objective.
Totally agree. Don't get me wrong, I think it's an EXCELLENT map, I just think the pendulum swung too far the other way with Beta 2 and made it too easy for the Russians.
The amount of cover was fine in the previous version; the problem, I think, was that the German team just kept heading out to the flanks and murdering the Allied team as they were advancing toward the bridge.
There was plenty of cover to your front, so you could sprint from cover to cover, but then you'd get pinged from the side while you were recharging your stamina.
My suggestion: have the same amount of cover as previously, just throw in some really dense vegation along the sides of the map to make it harder for the axis to camp the flanks.
I think it's perfectly fine to have one Russian tank and no German tanks. You think both sides always had armour support in every engagement in WW2? Nope. But like AussiePariah suggested, some Czech Hedgehogs or Dragon's Teeth in front of the west bridge is a great idea. Create a couple of good choke-points for the tank to give the German AT's and Engineers a chance to take it out.
Also, the artillery cooldown for Axis needs to be shorter - it's currently double that of the Allies. You don't have to make them the same, but don't have more than about a minute's difference in the cooldown times, I think.
While I'm on the subjet of Artillery - there needs to be a radio at the bridge. At the start of the map, the German commander has to run back about 150m to get to one, and once the Russians cap the bridges, the Russian commander has to.
Once again though, awesome map, well done. I hated it at first but now I can't get enough!