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Beta Map [MAP]TE-Coldsteel

I didn't post for a while but with a possible solution for custom map worries in sight it might be usefull to show some updates for the Coldsteel map.

Decide to add the northern part of the Strippinghall to the battleground.
That part was kind of unused. So added another objective there.

So now once the Axis have taken that Deadly Alley they open up two objectives. The Strippinghall and the Distribution area 4

overhead1a.jpg


Now to open up the last objective Axis need to capture both of them. But the Strippinghall is the main target as Allies only can close down that last objective by recapture the Strippinghall.

overhead1.jpg


As you can see I a manage to add these zoneareas on the overhead map.
So now its more easier for players to find the objective. (I still doubt for some of them).

All the areas visible

overhead.jpg

Some shots of the new added northern area.

From Axis side

overhead2.jpg


From Allies side.

overhead3.jpg
 
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It will be interesting to see how the addition of that new objective turns out :D

Well after almost two months since its first release I'm interested in how the map will turn out when played with humans. :IS2::IS2::IS2::IS2:
And then I don't mean 3 vs 3 but a full server.

This won't be released before all the known custom map problems are solved.
 
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