As I have faced a lot of complaining about Brecourt B3, I have finished B4, which I have started right after feedback about B3 and here are the changelog:
WF-BrecourtB4
Link:
https://www.dropbox.com/s/6axlm34o6ujitoz/WF-BrecourtB4.roe?dl=0
[UPDATED]All German Emplacements
[UPDATED] Overhead Map
[UPDATED] All sandbags
[UPDATED] German initial spawn at the halftracks now have more smooth entering zone
[UPDATED] German roles
[UPDATED] US initial spawn at the barn
[UPDATED] Map borders for proper look, not RO1 style
[UPDATED] MG emplacement between B and C with more covers
[FIXED] Invisible Walls in the tunnel
[FIXED] Missing textures on german halftracks
[FIXED] Spawn protection volume at D, which Allies could flank and fire at germans from the back
[REMOVED] US second spawn at the corn field
[REMOVED] Hedgerows with bad collision
[MOVED] German 1st spawn
[CHANGED] German spawn protection near halftracks in order to prevent spawnkilling
[CHANGED] Howitzers capture time
[CHANGED] Spawn protection volumes to prevent germans from camping at C
[CHANGED] Map lighting, desaturation and film grain effects
[ADDED] Brecourt manor at the background
Map will be on the workshop ~12 hours from now.