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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
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  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RSTE-Anthill (Beta)

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  • [RS] RSTE-Anthill (Beta)

    Hi there,
    a first beta version of RSTE-Anthill, a custom map for Rising Storm, is available on Steam Workshop and my site. Even trough it's beta, it's in much farther state than Yonabaru. Cover slots are present as well as bots support, overhead map and objective zone textures. Thirteen screenshots uploaded to Steam Workshop, check them out.

    Steam Workshop: http://steamcommunity.com/sharedfile.../?id=550637935

    Direct download: http://defwen.com/ro2rs_maps/

    I decided to not include flamethrower and mortar slots. Depends on your feedback if you want them there or not.
    Rising Storm:
    [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

  • #2


    Looks wonderful. The map will be functioning on Crucible shortly. I love the atmosphere.
    Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

    Comment


    • #3


      Wow. Some of the most convincing atmospheric effects I've ever seen. I spent 20 months on Guam. The visibility is perfect for infiltration. Snipers will be frustrated. I love it!
      Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

      Comment


      • #4
        Added to our rs server. Should be played today.
        [CENTER][U][I][B][COLOR=DarkOrange][URL="http://www.40-1.net"] [COLOR=SandyBrown]www.40-1.net[/COLOR][/URL]

        [URL="http://www.gametracker.com/server_info/81.19.216.12:7807/"][IMG]http://cache.www.gametracker.com/server_info/81.19.216.12:7807/b_560_95_1.png[/IMG][/URL]
        [/COLOR][/B][/I][/U][/CENTER]

        Comment


        • #5
          RSTE-Anthill B2 is available.
          Spoiler!


          Changelog:
          [NEW] HMG functionality
          [NEW] Unified beta screen warning

          [CHANGED] Kismet was re-written to classic TE mode (Attackers: JAP, Defenders: US)
          [CHANGED] Sounds volume adjusted
          [CHANGED] Objectives revisited to work with new settings

          [FIXED] Floating objects
          [FIXED] If player dies in a bunker he is no longer teleported in the air
          About decision to change map's gameplay:
          Players mostly fought for Objective A (Name: Bridge) and the rest of the map was left unexplored. Current intention is to remove static elements, cease a little current cokepoints and provide better gameplay.
          We shall see if B2 variant works better or worse and move from there.

          Steam Workshop: http://steamcommunity.com/sharedfile.../?id=550637935

          Direct download: http://defwen.com/ro2rs_maps/
          Last edited by Defwen; 01-26-2016, 02:55 PM.
          Rising Storm:
          [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

          Comment


          • #6
            Thank You
            http://www.redorchestra2.fr/forum/viewforum.php?f=6

            http://www.redorchestra2.fr/forum/viewforum.php?f=16

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            • #7
              Hey Defwen, not sure if you got my Steam message or not. You may have gotten around to fixing these already with your newest version but the most common things I heard during our full server playing this map was:

              1) Fog seemed a bit too dense for players liking. 2) Places with thick, tall foliage caused huge dumps in FPS 3) Spawn points were too far for players liking (but then again it could force better teamwork with SL's)

              Excellent work, though. The maps you make are gorgeous and well thought out. Keep it up!

              Bloodbath Community Servers
              Support Custom Maps and Mods

              Comment


              • #8
                Players have kind of missed the old tug-of-war style of the previous version rather than the single direction approach now. There's also MG's still mounted on the bridge facing the wrong way with this new approach.

                If there was a way to make the flanks through the river more visible (weather on overhead map or terrain) it'd help players utilize the flanks more. So far, we're just seeing bloothbaths over the bridge.

                The trenches seem to be a big part on each side of the map but there seems to be too much of them and they doesn't quite make the capture points as unique and interesting to fight over as other ones you have made across all your other maps.

                Spawns tend to be a bit of a mind trick as defenders seem to spawn between two initial capture point and almost always flood to the further ones, leaving the rear one exposed. Granted there is always some learning curve to maps, but the way the spawn is set it doesn't quite make it as intuitive to players to defend. They kind of have to backtrack to protect one.

                The tall grass continues to be a big FPS dump, if there is some way to optimize that better. Also, should a player go prone in it they can clearly see enemies ahead of them for a good distance.

                Bloodbath Community Servers
                Support Custom Maps and Mods

                Comment


                • #9
                  http://steamcommunity.com/sharedfile.../?id=648400651

                  http://steamcommunity.com/sharedfile.../?id=648400714
                  [SIGPIC][/SIGPIC]

                  Comment


                  • #10
                    Feels like this map deserves one more update. B3 is available, several things tweaked, texture bug above fixed.

                    Steam Workshop: http://steamcommunity.com/sharedfile.../?id=550637935

                    Direct download: http://defwen.com/ro2rs_maps/

                    That's it guys, gg.
                    Rising Storm:
                    [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

                    Comment


                    • #11
                      B3 will be available on Crucible shortly. I've always loved the steamy atmosphere.
                      Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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