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Beta Map [MAP]WF-Hill 400

nymets1104

Grizzled Veteran
Dec 18, 2012
2,432
24
USA
redux900.jpg



Trailer for Hill400 - Redux

Video Preview of Hill 400

Download WF-Hill400B3 Here

Subscribe in Steam Workshop Here


**This map requires that the Heroes of the West MOD is installed which can be downloaded here or subscribed to in the Steam Workshop here


Custom Made Pines made by Postamenos

Arad 2 Trees made by WoLvErInE

Custom made German Bunker made by lallup (Jose)

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Changelog 12/08/2015


  • Fixed bulletproof Foliage
  • Adjusted position of all 4 Caps
  • C and D now enable at same time and lock when BOTH are Captured
  • C is completely below ground
  • D is completely above ground
  • Made larger entrance to Axis side of Bunker
  • Germans spawn closer prior to B being captured
  • Added Ambient Artillery in the distance
  • Modified spawn protection
  • D longer to cap (30 secs)
  • Replaced Leaf texture with pine needle texture in Terrain
  • Modified falling leaves to be brown and orange rather than green
  • Added more trees, bushes, rocks, craters, and debris everywhere
  • Added burning trees
  • Right side bunker access for attacking Allies is now a Satchel Obj
  • Added a port hole at same location for Germans to defend from
  • Added destroyable barbed wire around perimeter of Hill (grenades or satchels)
  • Added small trenches in A
  • Added more mine fields near perimeter of hill E and West ends
  • Added a new texture for large rocks
  • Added new concrete texture and Damage Decal
  • Added a fortified building in the rear of D
  • Added several destroyed sdKfz meshes to map
  • Lowered volume of Owls
  • Added Crow sounds
  • Added a radio in D
  • Added Another fixed MG in D
  • Added Ammo Resupply in D
  • Toned down overwhelming reverb when underground
  • Added an electrified Radio Antennae in D
  • Added a new damage system (Electrocute) to environment...for fun :p
  • Added many more Dragons teeth of varying sizes
  • Tripled number of destructible objects on map
  • Added 2 mins to time
  • Added light snow falling
  • Improved Bots capping abilities (still not perfect)
  • Modified lighting slightly
  • Brightened Fog slightly
  • Door to the bunker in D no longer explodes automatically
  • Added No Arty Zones to both Village spawns (Axis and Allies)

Changelog 09/24/2015:

  • Fixed Invisible walls blocking Arty mark pointers
  • Corrected Covernodes in the bunkers to allow MG Deployment
  • Fixed LOD "Popping" on metal sheets
  • Added damage decals to some of the bunkers
  • Initial German Spawn is closer to A (Only available for the first spawn)
  • Added sandbag cover inside bunkers
  • Increased Reinforcements for Allies to 350 for 64 slot server
  • Fixed several mantle points not functioning
  • Added additional Foliage to flanks

A big thank you for the feedback I have received so far and especially to SCUM who made a great video demonstrating some of the map's strengths and weaknesses.
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Plans for the map:
  • Cap zone progression is a bit "awkward" at the moment and will be addressed when I get some feedback from real players
  • All tests thus far have been done with bots
  • Bots are hit and miss when it comes to attacking/defending the underground cap zone and more work will be done with this issue
  • I would like to know about any performance issues anyone has. Due to the large amount of trees, grass, and ice layer on the terrain it can be a burden on some computers.
  • There are two destructible vents on top of the bunker to allow Allies to enter from above.
  • There are two minefields near the Allies spawn. These have limited testing online, but would like to know what you like/dislike about them. I Plan to add more of them to a future update.

For More information on the Heroes of the West Mod:

MODDB: http://www.moddb.com/mods/heroes-of-the-west

TWI: http://forums.tripwireinteractive.com/showthread.php?t=101716

Steam Page: http://steamcommunity.com/sharedfiles/filedetails/?id=319269696

Heroes of the West Players Group: http://steamcommunity.com//groups/HOTWplayers

http://HOTW.TK


The Battle for Hill 400
Spoiler!


A very Good Book detailing the history of the 2nd Ranger Battalion that heavily influenced this project:


Screens:
Spoiler!
 
Last edited:
This map is great , your best so far.
At the top of the hill I had a COD2 flashback.:D

Hey Thanks! Oddly it was the quickest map to make due to its smaller scale. It would have been ready last week but I spent the last 5 days struggling to get the bots to play nice with the underground cap zone (its still hit and miss but plan to improve it).
 
Upvote 0
Certainly back up the map needs more bodies to work well. Got a feeling this will perhaps be contender for strongest 64 player short map, which would possibly mean it gets voted for a lot if the mod goes semi-official / official.

Advice for the attacking players for the next game: Push HARD on the caps. This map looks like you will die a lot, but that hardly matters as laying about will not only get you nowhere, but as a defender it was kind of dull having only one or two targets to shoot at. I know that can be said of any map to a degree, but here it was essential that they keep pushing forwards.
 
Upvote 0
Updated to B2

Download WF-Hill400B2 Here

Changelog:

  • Fixed Invisible walls blocking Arty mark pointers
  • Corrected Covernodes in the bunkers to allow MG Deployment
  • Fixed LOD "Popping" on metal sheets
  • Added damage decals to some of the bunkers
  • Initial German Spawn is closer to A (Only available for the first spawn)
  • Added sandbag cover inside bunkers
  • Increased Reinforcements for Allies to 350 for 64 slot server
  • Fixed several mantle points not functioning
  • Added additional Foliage to flanks

A big thank you for the feedback I have received so far and especially to SCUM who made a great video demonstrating some of the map's strengths and weaknesses.

https://www.youtube.com/watch?v=8FsI8FltuwA
 
Upvote 0