Trailer for Hill400 - Redux
Video Preview of Hill 400
Download WF-Hill400B3 Here
Subscribe in Steam Workshop Here
**This map requires that the Heroes of the West MOD is installed which can be downloaded here or subscribed to in the Steam Workshop here
Custom Made Pines made by Postamenos
Arad 2 Trees made by WoLvErInE
Custom made German Bunker made by lallup (Jose)
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Changelog 12/08/2015
- Fixed bulletproof Foliage
- Adjusted position of all 4 Caps
- C and D now enable at same time and lock when BOTH are Captured
- C is completely below ground
- D is completely above ground
- Made larger entrance to Axis side of Bunker
- Germans spawn closer prior to B being captured
- Added Ambient Artillery in the distance
- Modified spawn protection
- D longer to cap (30 secs)
- Replaced Leaf texture with pine needle texture in Terrain
- Modified falling leaves to be brown and orange rather than green
- Added more trees, bushes, rocks, craters, and debris everywhere
- Added burning trees
- Right side bunker access for attacking Allies is now a Satchel Obj
- Added a port hole at same location for Germans to defend from
- Added destroyable barbed wire around perimeter of Hill (grenades or satchels)
- Added small trenches in A
- Added more mine fields near perimeter of hill E and West ends
- Added a new texture for large rocks
- Added new concrete texture and Damage Decal
- Added a fortified building in the rear of D
- Added several destroyed sdKfz meshes to map
- Lowered volume of Owls
- Added Crow sounds
- Added a radio in D
- Added Another fixed MG in D
- Added Ammo Resupply in D
- Toned down overwhelming reverb when underground
- Added an electrified Radio Antennae in D
- Added a new damage system (Electrocute) to environment...for fun
- Added many more Dragons teeth of varying sizes
- Tripled number of destructible objects on map
- Added 2 mins to time
- Added light snow falling
- Improved Bots capping abilities (still not perfect)
- Modified lighting slightly
- Brightened Fog slightly
- Door to the bunker in D no longer explodes automatically
- Added No Arty Zones to both Village spawns (Axis and Allies)
Changelog 09/24/2015:
- Fixed Invisible walls blocking Arty mark pointers
- Corrected Covernodes in the bunkers to allow MG Deployment
- Fixed LOD "Popping" on metal sheets
- Added damage decals to some of the bunkers
- Initial German Spawn is closer to A (Only available for the first spawn)
- Added sandbag cover inside bunkers
- Increased Reinforcements for Allies to 350 for 64 slot server
- Fixed several mantle points not functioning
- Added additional Foliage to flanks
A big thank you for the feedback I have received so far and especially to SCUM who made a great video demonstrating some of the map's strengths and weaknesses.
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Plans for the map:
- Cap zone progression is a bit "awkward" at the moment and will be addressed when I get some feedback from real players
- All tests thus far have been done with bots
- Bots are hit and miss when it comes to attacking/defending the underground cap zone and more work will be done with this issue
- I would like to know about any performance issues anyone has. Due to the large amount of trees, grass, and ice layer on the terrain it can be a burden on some computers.
- There are two destructible vents on top of the bunker to allow Allies to enter from above.
- There are two minefields near the Allies spawn. These have limited testing online, but would like to know what you like/dislike about them. I Plan to add more of them to a future update.
For More information on the Heroes of the West Mod:
MODDB: http://www.moddb.com/mods/heroes-of-the-west
TWI: http://forums.tripwireinteractive.com/showthread.php?t=101716
Steam Page: http://steamcommunity.com/sharedfiles/filedetails/?id=319269696
Heroes of the West Players Group: http://steamcommunity.com//groups/HOTWplayers
http://HOTW.TK
The Battle for Hill 400
Spoiler!
Dec 7, 1944
Troops and tanks of the 5th Armored Division clung to a tenuous position in Bergstein under
heavy fire directed from Castle Hill, which commanded the village and surrounding region.
The hill was an icy, slippery hill 1,322 feet high and steep, laden with numerous pill boxes and
had the highest observation point in the Roer Valley for miles around. Several attacks
against the German offensive on the hill had resulted in many losses to the allied forces.
The Rangers were told to attack and hold Hill 400 for 24 hours or until duely relieved. On
December 7th, D and F Companies launched an assault on Hill 400 at 0730. After a Ranger
patrol reconnoitered the height in the predawn darkness, one company took position to
provide fire support, while two others charged up the slope. Catching the Germans by
surprise, the Rangers seized control of the crest and captured twenty-eight prisoners with only
light losses.
Almost immediately, however, they were hit by enemy shellfire and two counterattacks. By late
afternoon only twenty-five Rangers remained on top of the hill. A bloody battle with heavy
casualties proceeded, but on December 9th the 2nd Rangers, still fighting, were successfully
relieved.
A very Good Book detailing the history of the 2nd Ranger Battalion that heavily influenced this project:
Screens:
Spoiler!
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