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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RSTE-Yonabaru (Beta)

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  • #31
    Originally posted by Defwen View Post
    There is a radio near initial attacker's spawn points, behind a big rock.

    Thank you very much
    We might have the opportunity to play in your work in the near future of Japan server
    I will report to you again at that time
    Of course I am glad I will report the results of that time to you
    Thank you for the great work


    • #32
      Tank You .


      • #33

        Updating Crucible now.
        Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


        • #35
          We will use your work on this server

          Thank you for making a great work


          • #36
            A friend of mine found a new bug
            It will be able to enter into the rock

            Last edited by mamedaihukus; 01-20-2016, 11:24 AM.


            • #37
              Craters are transparent-ish:



              • #38
                Thanks guys for your feedback, really appreciate it.
                Rising Storm:


                • #39

                  This ladder is not functioning
                  Last edited by mamedaihukus; 01-25-2016, 10:42 AM.


                  • #40
                    RSTE-Yonabaru B6


                    [NEW] More camera view points
                    [NEW] Added 10s delay to all spawn zone activations to provide more time for defender's fallback
                    [NEW] Ambient sounds added
                    [NEW] Satchel objective H (Name: Zero)
                    [NEW] Satchel objective I (Name: G3M Bomber)
                    [NEW] Satchel objective J (Name: Warehouse)
                    [NEW] Three Engineer slots
                    [NEW] Destructible Mini-Objectives near the airstrip
                    [NEW] Events
                    [NEW] Ambient artillery
                    [NEW] Unified beta screen warning
                    [NEW] Destructible assets added to objective C (Name: Town's Outskirts) for testing purposes
                    [NEW] HMG functionality

                    [CHANGED] Brightness decreased by 0.4
                    [CHANGED] Post-process values
                    [CHANGED] All debris meshes have no collision to provide more fluid movement
                    [CHANGED] Guard towers inside Objective G (Name: Military Barracks) replaced by working ones
                    [CHANGED] Railway has no collision now

                    [FIXED] Floating objects
                    [FIXED] Player could not mantle through ground-level windows
                    [FIXED] Some meshes had no collision
                    [FIXED] Player could see through some craters
                    [FIXED] Ladders work as should

                    [REMOVED] Objective H (Name: Airstrip)
                    About events:
                    Events are actions triggered by player's activity. Their purpose is to make some cinematic and memorable experience for the player. Events were made using combination of Kismet functions and/or Matinee. The map has reached the status where I can experiment with this kind of stuff. They might not remain there for a long, depends how I like them. Enjoy these experiments while you can

                    About Airstrip objective:
                    Single objective was replaced by three satchel objectives. It's up to you and your feedback what you like more. This was the original idea but it can be reverted if hated. Your decision.

                    Steam Workshop:

                    Direct download:
                    Rising Storm:


                    • #41
                      Great that you fixed the ladders and floating objects. I also look forward to seeing the new aesthetic because players also commented on how intense and bright the colors were, like an over-saturated photo.

                      My only remaining concern was the bunker at the last capture point. The sand mound part that faced the attackers the defenders could see out of and shoot through but attackers could not see them and return fire:


                      Here's what would happen when walking straight into the dirt mound in the last picture:


                      The bunker also had some gaps:


                      As for switching to satchel objectives, I'll keep you posted after trying the most recent version. I think it may be a better idea because you had the last objective on the far left and all that awesome runway in the center and right that went mostly unused by both teams.

                      Again, though, excellent work. The maps you make are gorgeous and well thought out. Keep it up!

                      Bloodbath Community Servers
                      Support Custom Maps and Mods


                      • #42
                        Originally posted by BloodMalice View Post
                        I also look forward to seeing the new aesthetic because players also commented on how intense and bright the colors were, like an over-saturated photo.
                        It's very hard for me to find an appropriate solution for this issue. On my monitor it looks good but I have specific settings. It looks worse on the 2nd monitor but it is still in the OK level, nothing over-saturated.

                        Originally posted by BloodMalice View Post
                        Here's what would happen when walking straight into the dirt mound in the last picture:
                        This bug should be fixed in B6. Just let me know if you find more "holes".
                        Rising Storm:


                        • #43

                          I was a little late in spotting this update. I will get it functioning on Crucible ASAP. Thank You.
                          Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


                          • #44
                            Had a good second run on YonabaruB6 on the Bonzai server. First attempt the map crashed on H, but supplement that to where it crashed on 40-1 it appears to be like you said: a difficult random crash problem.

                            I spoke with Shiba and got the server log file of the crash on the Bonzai server. I hope it helps!

                            Last edited by BloodMalice; 01-28-2016, 11:22 AM.

                            Bloodbath Community Servers
                            Support Custom Maps and Mods


                            • #45
                              B6 to the update we are faced with the problem that the server crash
                              It is the time in capture the J base of our server crashes
                              server will crash when only the J base is left
                              Or server J base during capture will crash
                              j base has some problems