Dramatic Trailer Compelling you to play this map
UPDATED To B5!
WF-PortBrestB5.roe (136 MB)
**VERY IMPORTANT***********
This map requires that you have the Heroes of the West Environmental Assets installed. This map will not work correctly without these assets.
Two options:
1. Subscribe through Steam Workshop Here (Easy)
2. Manually Install the Packages (Not so Easy)
**This map requires that the Heroes of the West MOD is installed which can be downloaded here or subscribed to in the Steam Workshop here
Changelog 12/31/2015:[/COLOR][/SIZE][/B]
- Removed Infinite Satchels from House in B
- Added numerous Craters
- Added roads and paths around River
- Added reeds, rocks, and natural cover to River
- Doubled the amount of trees
- Varied size, shape, and position of trees
- Narrowed river on the flanks
- Added several Metal panels to the bridge for cover
- Increased Allies Reinforcements to 550
- Added Streetlights and Sidewalks to City
- Added more light in Final Cap (D)
- Added more upper floors in Final Cap (D)
- Added Catwalks in Final Cap (D)
- Modified several stock textures to fit Western Europe Theater
- Added destructible fuel trucks
- Adjusted culling to prevent large buildings from popping into view
- Added Spawn for allies attacking B
- Added / Modified Ambient Battle noise
- Fixed Windows in B that could not be Mantled
- Added / Updated Spawn Protection for both sides
- Modified Objective bounds
- Added Objective borders to overhead map
- Axis spawn moves back slightly after initial spawn
- Both Alleys in B and C are now open
- Several houses in B and C are now completely open
- Added several destroyed Sd.Kfz.
- Added more natural sounds to river area
- Added floating dust particles in air of A/B
- Added new French Ad Signs and artwork
- Added new Fuel Tank Damage Animation
- Added Dragon88 custom made couch and bed
- Added Dragon88 custom made fountain for Brest Courtyard
- Modified destroyed Panzer IV skin to Lemonater's Western Fleck Pattern
- Modified Hero Bot Pathing (Be Aware at distance!)
- Added graffiti left by deviant soldiers
- Added a road bridge to left side of A
- Modified terrain of Dockyards
- Added cracks to concrete of Dockyards
- Modified Look of destructible Concrete walls and fences
- Added details and cover to D / E
- Added grid marks to overhead map
A huge thanks to all who gave their feedback and input to improve this map
SCUM. LugNut, Lemonater, Beskar Mando, PsychoPigeon, Moskeeto
:IS2::IS2:
Changelog 06/26/2015:
Code:
Added Destroyable doors to Final Cap (Satchel Objectives) Engineers FTW!
Added Satchel pickups to Dockyards area
Fixed bug where pickup weapons were all black and unlit
Fixed an invisible wall near B Cap
Added additional covernodes where MGs can deploy
Fixed bullet proof fences mentioned in above post (almost forgot ;) )
Changelog 06/04/2015:
Code:
Allies Reinforcemets bumped from 400 to 500
Added cover to Allies fixed MG near A
Fixed ladder in Allies Building near A (wont break your legs)
Opened Both Alleys East and West of C, these may be entered by blowing walls, but alternate routes are also completely open
Added 3 Satchel Objectives near C to access Alleys
Added a large hole in the North end of C cap to enter.
Reduced C and D cap times
Added to 2 mins to map time
Expanded C, D, and E caps to make attacking easier
Visual Tweaks:
Toned down the brown/red lighting
Changelog 05/30/2015:
Code:
Expanded A, B, and C Caps to allow easier capping by Allies
Added a second story to building on Allies side of lake
Added a fixed MG to the two story building as well
Added numerous Smoke Grenade pick-ups along with a few satchels
Added large rocks and destroyed tanks to the edge and in the Lake itself.
Added Metal plates at the base of the bridge posts for cover
Added a large hole to the wall of the B Cap building.
Added Several destructible fences along both roads near C Cap
Added two more enterable buildings near C Cap
Added additional rail car near to cut down firing lanes for Axis MGs
Added a broken wall near C cap for cover
Visual Tweaks:
Changed lighting color to better reflect evening / sunset battle
Added subtle Light Rays for environment enhancement
Brightened lighting slightly
A huge Thank You of Appreciation to a rising star in the 3D modeling scene,
Postamenos12
He custom designed several new trees specifically for this map along with the gorgeous hedgerows!
Spoiler!
For More information on the Heroes of the West Mod:
MODDB: http://www.moddb.com/mods/heroes-of-the-west
TWI: http://forums.tripwireinteractive.com/showthread.php?t=101716
Steam Page: http://steamcommunity.com/sharedfiles/filedetails/?id=319269696
Heroes of the West Players Group: http://steamcommunity.com//groups/HOTWplayers
http://HOTW.TK
The Battle for Brest
Spoiler!
August 7 - September 19, 1944
The Battle for Brest was one of the fiercest battles fought on the Western Front during World War II. Part of the Allied plan for the invasion of mainland Europe called for the capture of port facilities, in order to ensure the timely delivery of the enormous amount of war materiel required to supply the invading Allied forces. It was estimated that the 37 Allied divisions to be on the continent by September 1944 would need 26,000 tons of supplies each day.[1] The main port the Allied forces hoped to seize and put into their service was Brest, in northwestern France.
Companies D, E, and F of the 2nd Ranger Battalion were attached to the 29th ID for the assault on Brest. These units were concentrated on the furthest West edges of the city and outlying artillery positions. the 2nd Fallschirmj
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