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[MAP]WF-Saint Come du Mont

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  • #31
    The biggest issue I have with this map is the lighting. If it weren't for the dark night sky, I would swear it was a daytime map.

    Even if in full moonlight, it seems too bright. I would think that things should look darker and because of that there would be less color saturation. In darkness things tend to look greyer/bluer...

    With that said, last night I mentioned this during a map round and Lemonator said he thought it was too dark and in one building (in particular the Barn at E), he had to turn up the brightness to see. Correct me if I am wrong on that But for me, it was as if it was daylight. Perhaps there may be other issues?

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    • #32
      Originally posted by =GG= Mr Moe View Post
      The biggest issue I have with this map is the lighting. If it weren't for the dark night sky, I would swear it was a daytime map.

      Even if in full moonlight, it seems too bright. I would think that things should look darker and because of that there would be less color saturation. In darkness things tend to look greyer/bluer...

      With that said, last night I mentioned this during a map round and Lemonator said he thought it was too dark and in one building (in particular the Barn at E), he had to turn up the brightness to see. Correct me if I am wrong on that But for me, it was as if it was daylight. Perhaps there may be other issues?
      I have heard this from others also. In the next update I am switching the Postamenos poplar leaves to a darker material. I originally used the lighter grass to brighten things up but might need to modify this to a darker barashka type material. I can play with toning down overall brightness also, the only downside to this is each lighting rebuild takes nearly 2 hours!

      I have noticed dark interiors on some You Tube videos and think I can address this with a post processing volume. I will play with it and see. Thanks for the feedback Moe!
      Support Custom Maps and Mods

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      • #33
        Originally posted by nymets1104 View Post
        I have noticed dark interiors on some You Tube videos and think I can address this with a post processing volume. I will play with it and see. Thanks for the feedback Moe!
        Note: for me the interiors of buildings seemed light considering the lighting sources. I will pay more attention next time...

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        • #34
          Updated 03/26/2015

          Download Here (105 MB)

          Note: File Name has not changed and is in line with the SWS file

          The new file is 107 MB as the old was 105 MB


          Change Notes 03/26/2015
          Increased Map time to 24 minutes for 64 players
          Reduced brightness of exterior lighting
          Changed grass material to a darker version
          Added Post Processing Volumes to nearly all interiors to ensure proper lighting
          Postamenos has provided darker "nighttime" textures for all trees and bushes that he created
          Added many covernodes and fixed mantling on most fences and walls
          Removed Artillery from both sides allowing only Mortars for both sides
          Added Red zone to chicken farm when C and D caps are still contested
          Removed Orthodox Church decals
          Fixed several "traps" where a player could get stuck between objects
          Added a few decorative objects
          Added Debris and clutter near destroyed buildings and in the streets
          Reduced Objective A cap time from 45 secs to 30 secs

          OP also updated

          I appreciate all of the feedback I have received from this map and encourage anyone to post any thoughts or issues they have with the map here.
          Last edited by nymets1104; 03-26-2015, 01:10 AM.
          Support Custom Maps and Mods

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          • #35
            Thanks You.
            [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

            [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

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            • #36


              Great. I'll get this map updated as soon as I can get Crucible back online.
              Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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              • #37


                Two attempts to run this update blew up the server. I pulled it as a defensive measure until I get corroboration that others have run it successfully.
                Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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                • #38
                  Originally posted by G_Sajer View Post


                  Two attempts to run this update blew up the server. I pulled it as a defensive measure until I get corroboration that others have run it successfully.
                  OK will look into it. We tested last night on an unranked server and had no problems.
                  Support Custom Maps and Mods

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                  • #39
                    Any chance someone could post some screens of the updated version, for some reason WF maps don't appear in the steam workshop section so I can't play with bots, I'd really like to see what the map looks like now
                    [SIGPIC]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=58194&dateline=1365546518[/SIGPIC]

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                    • #40
                      WF maps do show up in the Steam workshop section. You just have to make sure you click on "Custom" first.

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                      • #41
                        Originally posted by nymets1104 View Post
                        OK will look into it. We tested last night on an unranked server and had no problems.
                        French Server is running it without problems along with Games on Net. The new file should be around 107 MB, the old was 105 MB.

                        I will make sure to change the map name on future updates as well.
                        Support Custom Maps and Mods

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                        • #42
                          Originally posted by G_Sajer View Post


                          Two attempts to run this update blew up the server. I pulled it as a defensive measure until I get corroboration that others have run it successfully.

                          French Server is running it without problems along with Games on Net. The new file should be around 107 MB, the old was 105 MB.

                          I will make sure to change the map name on future updates as well.
                          Support Custom Maps and Mods

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                          • #43


                            Ok. Let me run through some testing again. We had server trouble yesterday.
                            Perhaps I can get this going.

                            **********************************

                            Found the source of the problem. The server must have coughed during the file upload process. It was
                            incomplete. I'm correcting the issue now. It should be operational by noon.
                            Last edited by G_Sajer; 03-27-2015, 12:02 PM.
                            Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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                            • #44


                              hmmm. The server is no longer having trouble with the map call until download time.

                              But now it's choking on a terrain feature.

                              0036.75] Critical: appError called: TerrainComponent WF-SaintComeDuMontB1.TheWorld:PersistentLevel.Terrain _1.TerrainComponent_727: Serial size mismatch: Got 149909, Expected 165529
                              [0036.75] Critical: Windows GetLastError: The system cannot find the file specified. (2)
                              [0039.01] Log: === Critical error: ===
                              TerrainComponent WF-SaintComeDuMontB1.TheWorld:PersistentLevel.Terrain _1.TerrainComponent_727: Serial size mismatch: Got 149909, Expected 165529

                              Has the WF mod been updated recently? I'll check.
                              Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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                              • #45


                                Finally traced the problem to the TWI redirect server. Nothing is coming down for any maps. I'll contact support and get the problem corrected asap.
                                Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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