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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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[MAP] Caen OutSkirts

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  • [RO2] [MAP] Caen OutSkirts

    Caen Outskirts

    Steam Workshop link http://steamcommunity.com/sharedfile...scn=1422481286

    Map with european land setting with USA defending against the german counterattack. ( you need latest HoTW files to play this if you dont hav HotW get it here http://steamcommunity.com/sharedfile.../?id=319269696)

    A medium sized map with wide open battlefield with relatively little cover but ample environment to hide in. The environment feels beautiful (atleast to me :/) when you walk through the woods, fields and the colony

    This map is very much based on the Caen outskirts map in the game "Men of War:Assault Squad 1" and hence is fictious in construction

    If you own that game you can see the striking similarity between this and first map of german campaign in Men of War:Assault Squad 1

    And by similarity I don't mean just the looks but the very essence of the way it was.

    General overview:

    1. Wide open battlefields means both teams will be tested down to the roots for their co-operation skills on how they cover and support their fellow soldiers

    2. Concealement over cover: little cover but much flora

    3. Large open field means heaven for snipers and machine gunners at the same time concealement will add to their headache

    4. Close combat : once you get in the western streets its pretty much blood bath clearing enemy house to house



    Technical features:

    1. Added one MG42 tripod as a test feature for now and if all goes well the numbers may increase.

    2. Added New Kismet based flag system indicating the current owner of the objective via flag.

    3. Hay stacks can hide you from enemy but bullets will get you through them

    4. Lili marleen radio

    Direct download link http://www.mediafire.com/download/5o...9a8g6/caen.rar

    if you use direct download , copy everything in the zip file to your Documents\My Games\RedOrchestra2\ROGame

    Enjoy.

    Also please note its Caen OUTSKIRTS and not the cental area of caen.

    Please notify me of any bugs
    Last edited by CommanderShepard; 01-29-2015, 03:06 AM.

  • #2
    Firing this up right now!

    Great work
    Support Custom Maps and Mods

    Comment


    • #3
      This map has colors that I have never seen in this game! Great Map with some very unique dynamics.
      And Yes, the flags flying over the objectives change when it is capped.
      Spoiler!
      Support Custom Maps and Mods

      Comment


      • #4
        I've always wanted to play men of war in first person.

        Comment


        • #5


          Just as an FYI to both server operators and developers:

          I blew up the server twice yesterday not realizing that the HOW mod
          had gone to ver 4.

          I'll do my best to keep these files updated on Crucible, and it's not particularly
          difficult, but it would be a good idea for the HOW modders to "blow a horn"
          in the Level Design update thread when a new version of the HOW mod is required. I'm updating Crucible to ver 4 now, and all should be well shortly.
          Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

          Comment


          • #6
            Originally posted by nymets1104 View Post
            This map has colors that I have never seen in this game!
            It uses a few custom textures I've made myself.
            The textures are bundled in the latest update of the mod itself, I believe. So, if you want to take advantage of those new textures in your own maps, go ahead.

            Comment


            • #7



              Caen has been loaded and tested for execution. All seems well.
              Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

              Comment


              • #8
                Originally posted by G_Sajer View Post


                Just as an FYI to both server operators and developers:

                I blew up the server twice yesterday not realizing that the HOW mod
                had gone to ver 4.

                I'll do my best to keep these files updated on Crucible, and it's not particularly
                difficult, but it would be a good idea for the HOW modders to "blow a horn"
                in the Level Design update thread when a new version of the HOW mod is required. I'm updating Crucible to ver 4 now, and all should be well shortly.
                Well if you become a watcher on the moddb page you'll get automatic notifications whenever there's an update.

                http://www.moddb.com/mods/heroes-of-the-west

                Comment


                • #9
                  Great map.
                  Is there something you can do about the grass growing bug?

                  Comment


                  • #10
                    It is I think impossible to destroy Sdkfz with only one satchel (but well thrown can kill the crew). Can we get some extra satchels on ammo crates?
                    Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
                    The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian

                    Comment


                    • #11
                      Originally posted by morticore View Post
                      It is I think impossible to destroy Sdkfz with only one satchel (but well thrown can kill the crew). Can we get some extra satchels on ammo crates?
                      These halftracks seem stronger than any tank in the game
                      Support Custom Maps and Mods

                      Comment


                      • #12
                        Originally posted by Catalavos View Post
                        This phenomenon is cause by the draw distance settings for the vegetation layer in the terrain so it's not really a bug. A few changes to these settings can solve this issue but may also have a detrimental effect on performance.
                        Ah thanks for explanation.
                        So it's my side who needs different settings or the map itself?

                        Comment


                        • #13
                          Originally posted by eXplosetoi View Post
                          Ah thanks for explanation.
                          So it's my side who needs different settings or the map itself?
                          Thats set up in the map. Unfortunately, if the map maker does not have these aggressive draw settings, it can affect map performance on some computers. So a "Happy Medium" is attempted
                          Support Custom Maps and Mods

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                          • #14
                            After an event with almost 20 people.
                            I had a lot of feed back on this map.

                            The grass, that I mentionned earlier, blocks your sight when you are attacking.
                            But don't appear at long range...so it's easy for defender.
                            And the map is pretty enough, would be better without it.
                            Spawnkilling is too easy for defenders.

                            Also the first three caps could be capblocked when taken.

                            Maybe we need more players to test it properly.

                            Otherwise it's a great map...I really like it...especially when we can arrive at the buildings.

                            Thanks anyway for the hardwork

                            Comment


                            • #15
                              UPDATED!



                              Download WF-CaenOutskirtsB2 Here

                              Changelog:
                              • "A" Cap now locks on capture
                              • Time changed to 35 Minutes
                              • Fences Now Destroyable
                              • Allies Reinforcements: 380
                              • Axis Reinforcements: 400
                              • SdKfz can destroy fences
                              • Added additional cover to some exposed areas
                              • Added additional background buildings
                              • Added more train cars
                              • Mortar Cooldown is now 5 minutes
                              • Varied terrain on some exposed areas
                              • Random Arty falls after A,B,C are capped to cover Allies falling back
                              • Added details to all buildings both in and out
                              • Optimized Culling
                              • Added Satchel Objectives for Engineers
                              • Added a more complex trench system on final cap
                              • Added several custom textures
                              • Added more ambient noise
                              • Flags now reset on round change
                              • Tweaked flag flapping speed
                              • Adjusted Cap zones slightly to benefit Attackers
                              • Adjusted Water splash size in river
                              • Adjusted Cap times
                              • Updated Overhead Map
                              • Fixed / Added Mantle points and Covernodes



                              To Do:
                              • The grass "popping" will be addressed in the next Mod update as these settings are contained in an external package from the map
                              • Possibly add tunnels to last cap


                              Screens:
                              Spoiler!
                              Support Custom Maps and Mods

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