I actually must leave some feedback on this map. First:
- You can fall through the floor in some buildings near E.
- The bushes on the hill overlooking the field and the buildings going to E (from the German POV) somehow are floating in mid-air
- I think the movement zones for the Americans need to be re-thought, since I got shot three or four times on the left flank when going to B (and A was captured at that point). There should be more smaller cover or un-even ground in the fields with haystacks, it simply looks too flat now (and you can get shot easily from the hill I mentioned above).
- I think the Americans need more cover on the final objective (I), because as a sniper, I could see them spawn and pick them off quite easily when spawn protection ran out.
I must apologise for not sticking around more during last-night's playtest, I've been having some health issues for the past month and it's very hard to concentrate for me. I hope that my health goes back to normal soon
That plus GTA Online and work have distracted me from playing RO2/RS more, as well as distracted me from trying to learn mapping in UnrealEd.
- You can fall through the floor in some buildings near E.
- The bushes on the hill overlooking the field and the buildings going to E (from the German POV) somehow are floating in mid-air
- I think the movement zones for the Americans need to be re-thought, since I got shot three or four times on the left flank when going to B (and A was captured at that point). There should be more smaller cover or un-even ground in the fields with haystacks, it simply looks too flat now (and you can get shot easily from the hill I mentioned above).
- I think the Americans need more cover on the final objective (I), because as a sniper, I could see them spawn and pick them off quite easily when spawn protection ran out.
I must apologise for not sticking around more during last-night's playtest, I've been having some health issues for the past month and it's very hard to concentrate for me. I hope that my health goes back to normal soon
That plus GTA Online and work have distracted me from playing RO2/RS more, as well as distracted me from trying to learn mapping in UnrealEd.
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