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Level Design Where to find tiledshot location

AlLeBlanc

FNG / Fresh Meat
Oct 22, 2013
2
0
Hi guys,
I'm currently trying to take 4k res screenshots of the map I'm working on, using the 'tiledshot 4' console command, but I can't seem to find where they went.

In vanilla UDK, it's under C:\UDK\UDK-2013-07\UDKGame\ScreenShots . I looked everywhere in the ROeditor folders and on this forum, can't find the info.

If any of you know, you'll have my eternal gratitude.
 
It's best to tie a particular Key to the TileScreenShot command like thus:

ROInput.INI

[Engine.PlayerInput]
Bindings=(Name="L",Command="TiledShot")

Once you start the game and go into a map type the following command in the console:

ToggleScreenshotMode

That will dump all the UI elements. At that point, load up the map you wanna get high resolution shots of and press L per shot. Done deal.

https://udn.epicgames.com/Three/TakingScreenshots.htmlhttps://udn.epicgames.com/Three/TakingScreenshots.html
 
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when using the command

Code:
tiledshot 4

I get this result:

https://s3.amazonaws.com/redorchestra2/Nacht/Highres_Screenshot_00003.bmp


Resolution is good, but How do I keep it from tiling??

I remember using this to take high res screenshots back during the RS alpha testing days. We all then realized that this feature just plain old doesn't work. Your best bet is to enable higher resolution outputs on your GPU's control panel and then downscaling to your monitor's native res.
 
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I remember using this to take high res screenshots back during the RS alpha testing days. We all then realized that this feature just plain old doesn't work. Your best bet is to enable higher resolution outputs on your GPU's control panel and then downscaling to your monitor's native res.

Ahh ok, thanks! The file size of these tiled shots is a bit un-manageable anyways. The one I linked is 24 MB!
 
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