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Level Design [WIP] RS-SubBase

M.Palko

Active member
Jul 17, 2013
25
0
Edit: On the steam workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=175668909

Hey everyone, just thought I'd share what I've been working on for the last month.

Sub base is an attack/defend Territories map. The Allies are attacking an Axis submarine pen. The map isn't based around any real event, it's completely fictional.

I'm currently in the process of trying to get it up on the steam workshop so I can get some feedback. Much of the latter half of the map (the actual sub pen) is mostly unfinished, but I'd like to get some feedback as far as gameplay goes before I spend time lighting and furnishing.

In the meantime, here's some screens.

Spoiler!
 
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Okay, so here's the map in it's current, Pre-Alpha, state:
[url]www.martinpalko.com/files/SubBase-PreAlpha%20V1.rar[/URL]

The map isn't done yet, so you'll notice a lot of areas that look bare, or are completely empty. Proper cover slots are only partially setup as well. I'm looking for feedback on gameplay primarily.
I'm not a veteran Red Orchestra or Rising storm player by any means, so I'm really counting on everyone's feedback to properly balance the map.

Anyway, have fun, and I'm looking forward to your feedback.
 
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Ran around it single player this morning briefly. I have to say it really looks pretty good and because of the multiple bunker layers the map is larger than it initially appears.

I noticed a few textures missing in the actual subpens (purple placeholders?).

The only thing I want to add at this point is that many of the bunker rooms are large and rather empty, but I'm sure you plan on dropping some furniture in there at some point.

Well done!
 
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