IMO. need to add overhead cranes in the pens. They're not parking garages. IRL they're intended for maintanance and repair.
Otherwise, really nice map. The contrast between outside and inside fighting really makes this a winner. The exterior portion is exceptional, great lighting and use of assets. Each cap zone has its own feel. The interior is now much improved, however still looks oldschool UE2 for the most part.
Thanks for continuing developing this map. Just keeps getting better
Load tested from redirect and execution tested on server. All seems well.
The textures and lighting are very impressive. Even blowing sand. I don't recall if I've ever seen that before. Very nice.
The balance seems to have gone too far the other way now.
Could you add Garands to the Japanese to make it more like the late war map it was in Battlefield Bad company?
Gasrand for Japanese = NOPE
As the war progressed, other nations followed America's lead in developing and adopting semi-automatic rifles, but Japan's production of these arms continued to be restricted to experimental and prototype models. Shortly before the war's end, the Imperial Navy produced the Type 5 rifle, a 7.7mm caliber copy of the American M1 Garand which featured a 10-round box magazine rather than the M1's 8-round en bloc clip. These were also manufactured in extremely limited numbers; perhaps as few as one hundred were produced. Due to limited resources, the Type 5 quite likely would never have entered production even if Japan had managed to prolong the war. Shortages of suitable arms caused some of the earlier prototypes to be committed to combat, including two Pedersen-type rifles that were captured by American troops on Okinawa.
http://www.nramuseum.org/the-museum/the-galleries/wwii,-korea,-vietnam-and-beyond/case-63-world-war-ii-allies-and-japan/%27%27japanese-garand%27%27-wwii-semi-automatic-rifle.aspx
If you would like to download the map's .roe file, follow this link: http://defwen.com/ro2rs_maps/http://defwen.com/ro2rs_maps/[NEW] Third staircases for the catwalk
[NEW] Indoor sounds
[NEW] Indoor effects
[NEW] New static meshes for the pens
[CHANGED] Lighting slightly adjusted
[CHANGED] Pens graphics reworked
[CHANGED] Jungle area reworked
[CHANGED] Station area adjusted
[CHANGED] New approach to a bunker from the beach (first objective)
[FIXED] Spawn protection issue
Known issues:
- Some flags inside the pens are black
And everything else I forgot ...
You've managed to turn a memorable map that looked beautiful with natural colors into unremarkably bland by slapping it with a ugly brown filter over it for no good reason. Don't tell me that was your attempt at "fixing" the so called "Unreal 2 look" of the interiors? It's almost as bad as Battlefield 4.
You see that i have a serious issue with someone who takes someone else's existing body of work, who then decides to work on an certain area when it's never been needed to under the assumption of "improving" or based on a few subjective criticism. In which case the majority loved.
It's one thing fixing the original creator's universally agreed flawed gameplay (which you successfully did no doubt about that) but it's another thing of changing something that goes against the original creator's intended art that has repeatably been praised for. I've seen this happen time and time again.
So i apologies for my previous scorcher comment.
But my point still stands.
I wasn't suggesting you stole it, so i don't know where/how you get this idea from.I was asked to work on this map, I didn't steal it or release it without permission of the original author. It's interesting to hear something like that, especially from You, who wanted the center area to be reworked.
Aesthetics has been praised numerous times by the majority. There was only one guy who wanted the lighting of the interior section redone. Therefore you shouldn't have changed the entire look of the level to appease that one minority, because the majority didn't have this issue to begin with.Majority loved and majority haven't played the map yet. What about keep it cool and wait? As I already stated before, if majority don't like it, it's easy to revert the lighting.
I don't know about art intentions of Mr. Palko but what about my intentions? I'm not a