Wow. With the lighting, it looks incredible. I think you got the atmosphere down to perfection. Really looking forward to our first Western Front map!
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I'm not sure how what the real Omaha Beach was like, put I much prefer these pillboxes that you had earlier http://forums.tripwireinteractive.com/attachment.php?attachmentid=13080&d=1373755268 . The ones currently look really, really tiny, and are from the Iwo Jima map, I just don't think it looks good or fits with the map.
Grass on a beach is kinda weird, but I dunno if there was grass on the real Omaha or not. Judging from this photo http://upload.wikimedia.org/wikipedia/commons/a/a5/Into_the_Jaws_of_Death_23-0455M_edit.jpg it doesn't look like there is much elevation when coming out of the water, but I do understand that the Americans need a place to spawn.
I hope to see a full closed off line of barbed wire to destroy.
Lighting and atmosphere look really nice, just want more fog .
North,im not enough good to make these things but i will try,im working to make this map unforgivable , for this reason i will catch every words like hint.
after working on other models,i decided to make a final version ,added more obstacles,reworked hills (like dog green sector),added 2 lines of blocking barbed wire (destructibles) added artillery holes (i can imagine the beach would like this after aerial bombing,naval and german artillery),so you can now chose from where to pass. The allies now will have 3 way to go on top of hills (for tecnical reason it will be impossible to manage a 500 metres assault out from beach),but there on top will be destructible barbed wire and zig zag trenches. i will work to add bunkers (3-4 types,like tobruk type,enormous philbox like real ones,with interior,exactly like real ones,ladders and maybe escaping tunnels)so people with flametrower will have theyr work too hihihih . but i need some help!! dont know how to set spawn time,reinforcements,static mg,ammunitions,sounds ;(
apart this,enjoy the screens and tell me what you think
...there are 3 full barbed wire line destroyable,and other metric tons of it!! enginers will have looooot of work to do!bunkers are destructibles too (with 2\4 satchel charge)
As a guy who tried making a map with lost of destructibles I have to ask, did you put them all into a RODestructionReplicationInfo actor? if not, you'll need to. Every darn one. [url]http://forums.tripwireinteractive.com/showthread.php?t=88616&highlight=replication[/URL]
can i add you on steam so you can explain me better please?
currently bunkers are for testing (i will leave few of them on final) woud like to add 3 types of bunker with interior. Grass is for display,just to add some particle on the beach. Other things,there are 3 full barbed wire line destroyable,and other metric tons of it!! enginers will have looooot of work to do!bunkers are destructibles too (with 2\4 satchel charge)