Guys what is the best way to replace materials with my own on a TW mesh without breaking the original? I'm doing this currently; After putting the mesh in my scene I then go to its properties F4 and in rendering add how ever many material slots I need? This seems to work but if I go to the original TW material, right click to 'select level actors using this material' it selects the mesh in my scene as if it's still referencing the original materials as well as my own.
Just want to make sure I'm not doubling up on materials somehow.
Just want to make sure I'm not doubling up on materials somehow.