Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Proc Building wierdness

  • Filter
  • Time
  • Show
Clear All
new posts

  • Proc Building wierdness

    Does anyone know why the proc building looks like this in game? Looks like it has double geometry (a cube over the top of the wall meshes - roof seems ok)
    It does this when copied direct from a TW map and also when made from scratch using a proc volume and plugging in the TW rule set.

    Custom Map - [URL=""]Bridges of Druzhina[/URL]

  • #2
    Originally posted by Catalavos View Post
    i don't know what is causing your problems but I do know that I have messed with that same bldg and it displayed properly for me.
    Good to know, thanks Catalavos. Did you copy and paste it into your own map or did you mess with it in a TW map?
    Custom Map - [URL=""]Bridges of Druzhina[/URL]


    • #3
      Is this BSP?


      • #4
        Ok, this is a weird one but we've got a solution for it. When you do a rebuild of any map using a ProcBuilding (procedural buildings) AND sublevels, the editor will auto generate a LOD sublevel for the ProcBuildings. We've investigated for the usefulness of the LOD sublevel and can't find one that is really compelling so we just delete them then resave the persistent. I suggest you do the same.


        • #5
          Thanks Swag. Just one more question though, how do I delete the LOD and save the persistent.

          edit: I found a reference to the LOD in the Proc Buildings properties (LowLODPersistentActor) but it says 'none' next to it.
          Last edited by 11_HARLEY_11; 04-09-2012, 02:59 PM.
          Custom Map - [URL=""]Bridges of Druzhina[/URL]


          • #6
            The LOD sublevel will be found in the level browser in the same grouping as the content browser. Just select the LOD sublevel then go up to Level -> Remove from World. Just make certain that the persistent is selected as current. You may have to save the map, close the editor, then reopen the editor and map to see the changes.


            • #7
              Originally posted by [TW]Swag View Post
              The LOD sublevel will be found in the level browser in the same grouping as the content browser. Just select the LOD sublevel then go up to Level -> Remove from World. Just make certain that the persistent is selected as current. You may have to save the map, close the editor, then reopen the editor and map to see the changes.
              Swag here's a screen shot of my levels tab. I can't seem to work out how to see the lod sublevel in order to select and remove it. Should there be another line with the lod in it?

              Custom Map - [URL=""]Bridges of Druzhina[/URL]


              • #8
                Hmm, that falls outside the guidelines of how I've ever seen that occur. I will test it locally for reproduction and solution. Get back to you shortly.



                Yep, got it to screw up too. Sorry for the confusion and misdirection on that one, dude. Clearly a problem of a different sort. More information coming as I get it...


                Ok, found a simply workaround to until we can sort out exactly what is happening.

                1) Select all the ProcBuilding volumes
                2) Move them to a sublevel (Level Browser -> New Level From Selected Actors)
                3) Call the sublevel whatever you would like to call it
                4) Streaming Method = ALWAYS LOADED

                Once the new level is created you should see another sublevel with LOD tagged onto the end of its name, you need to remove it from the world.

                5) Select the LOD Sublevel (it doesn't have to be current)
                6) Remove it from the world (Level -> Remove Level from World)

                You should see immediate results in that the LOD mess goes away.


                I guess the take away from this is that ProcBuildings must be in a sublevel for teh time being.


                • #9
                  No worries at all Swag. I appreciate your help enormously.

                  edit: Oh excellent! Man that was quick! I'll try it now. Thankyou thankyou!
                  Last edited by 11_HARLEY_11; 04-10-2012, 10:57 AM.
                  Custom Map - [URL=""]Bridges of Druzhina[/URL]


                  • #10
                    That worked a treat! Thanks again Swag.
                    Custom Map - [URL=""]Bridges of Druzhina[/URL]