Does anyone know if it's possible to test bots in PIE or is cooking and playing in the main game the only way?
ROEngine.INI
[UnrealEd.EditorEngine]
InEditorGameURLOptions=?minplayers=16?maxplayers=32
I've tested that in house on the released (shipping) SDK and it works. Naturally, you can change the numbers to suit your needs.
NOTE: You cannot commit changes to .INI files with the game/editor running.
[UnrealEd.EditorEngine]
InEditorGameURLOptions=
[UnrealEd.EditorEngine]
InEditorGameURLOptions=?minplayers=16?maxplayers=32 -log
p.s Is it possible to copy the WorldInfo settings from one map to another? Gawd I'm lazy!
It's not working? I will test again when I get to work on Monday.
UPDATE:
I tested it just now, and it indeed DID work with the shipping (released) RO2 SDK through Steam.
I opened ROEngine.INI from my home directory (ROGame/Config/ROEngine.INI)
Old Value
New ValueCode:[UnrealEd.EditorEngine] InEditorGameURLOptions=
Code:[UnrealEd.EditorEngine] InEditorGameURLOptions=?minplayers=16?maxplayers=32 -log
I then opened the editor, loaded my map, pressed the play in window button in the editor. After I spawned in, 7 more bots spawned in while I waited for the start timer to finish. Then we (the bots and I) went to do our thang.
Again, I cannot stress enough, have the game and editor CLOSED when doing this. I can get a couple editors going at a time and forget to close them when I am updating INI files and loose it all after I close the editor.
Gleedo, are bots working for you in the main game?
and are you editing the right ROEngine file in Documents\My Games\RedOrchestra2\ROGame\Config
I think I was editing the wrong one at some point. If you have edited the wrong one make sure you've removed the line...maybe it's conflicting with the right one.