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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • All signatures should not exceed the following size limits, you can have both text and images
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RSTE-Anthill

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  • [RS] RSTE-Anthill



    Hey, I'd like introduce you my last map for Rising Storm, its name is Anthill and it's based on a mission from H&D 2. For those unaware, it's somewhere in an area of Maymyo, Burma.

    It's a small map with dense jungle, a bridge in the middle and two objectives on each side of the bridge. Whoever controls the bridge gains option to attack across.


    (click to view full size)

    It was supposed to be part of RSTE-Torokina but the map didn't make it.
    Spoiler!


    Spoiler!



    (click to view full size)

    Development gonna follow Yonabaru's case, beta versions and later based on your feedback final version. First beta should be out this year.
    Rising Storm:
    [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

  • #2
    This looks great! Love the environment and the pea soup haze. Great looking map.

    HOTW would love to have you too!
    Support Custom Maps and Mods

    Comment


    • #3
      Wow! Screenshots looks very nice, I like the idea pf very dense jungle and the bridge! good luck!!!
      [IMG]http://media.giphy.com/media/d73gImA5wzndS/giphy.gif[/IMG]

      Comment


      • #4
        Heroes of the west map would be good.

        That map with th fog and the rain and the green is gonna feel real good when walking round the map.

        Or sneaking through the map.

        Comment


        • #5
          Originally posted by Lemonater47 View Post
          Heroes of the west map would be good.

          That map with th fog and the rain and the green is gonna feel real good when walking round the map.

          Or sneaking through the map.
          Sneaking through the map... YEAH
          [IMG]http://media.giphy.com/media/d73gImA5wzndS/giphy.gif[/IMG]

          Comment


          • #6
            First beta is available + 13 new screenshots on Steam Workshop:
            http://forums.tripwireinteractive.co...13#post1450313

            You might notice all screenshots have same characters. That's not a coincidence, they follow a story of Nomad team during Operation Stranger. It's not currently part of the map, but later betas will include this background story and players will be able to follow and find out what happen to this team.
            Rising Storm:
            [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

            Comment


            • #7
              Good looking map.

              Some floating meshes

              http://imgur.com/a/D66Dd

              Also these things hanging from the trees push trough from the ceiling of the bunker and there is default material between the doorframes

              http://imgur.com/a/RQZQ7

              SWAT-> was a good one .
              [SIGPIC][/SIGPIC]

              Comment


              • #8
                Originally posted by StmRtn View Post
                Good looking map.

                Some floating meshes

                http://imgur.com/a/D66Dd

                Also these things hanging from the trees push trough from the ceiling of the bunker and there is default material between the doorframes

                http://imgur.com/a/RQZQ7

                SWAT-> was a good one .
                Floating meshes are there, if you find more just send me picture and I'll fix it.

                I'm aware of that grass problem but wasn't able to fix it. It might end up by replacing with another grass mesh.

                How did you spot that material thing? It's so small most player may never notice that. Anyway, I'll fix that.

                Thanks.
                Rising Storm:
                [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

                Comment


                • #9
                  Player movement was very choppy.
                  I removed the rain emitters from the map and performance improved significantly.
                  That is something you may want to review, because I don't have issues with the rain emitters on Otorishima.
                  There are still areas like this grass patch that performed badly.
                  Lowering the density should help.
                  Attached Files

                  Comment


                  • #10
                    Originally posted by CannonBall View Post
                    Player movement was very choppy.
                    I removed the rain emitters from the map and performance improved significantly.
                    That is something you may want to review, because I don't have issues with the rain emitters on Otorishima.
                    There are still areas like this grass patch that performed badly.
                    Lowering the density should help.
                    That's because Otorishima doesn't use emitters, it uses a mesh, that's placed all over the damn map, about 4,000 times.
                    --------------------------Beskar Mando-------------------------
                    sigpic

                    Comment


                    • #11
                      Originally posted by Beskar Mando View Post
                      That's because Otorishima doesn't use emitters, it uses a mesh, that's placed all over the damn map, about 4,000 times.

                      Well its good that you noticed that. It may be a better option for rain.
                      I can't open up Otorishima and see for myself at the moment because I just removed the beta maps option from steam.
                      Which for some reason deleted the entire RO2 multiplayer.

                      Comment


                      • #12
                        In singleplayer its choppy because of the bots. It's fine for me otherwise.

                        Comment


                        • #13
                          Originally posted by CannonBall View Post
                          It may be a better option for rain.
                          Easy to say. It's something that takes time to make. Rain is definitely a thing that might change in a future but at this moment, it is either emitters or no rain at all. Sorry.
                          Last edited by Defwen; 11-10-2015, 05:19 AM.
                          Rising Storm:
                          [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

                          Comment


                          • #14
                            Originally posted by Defwen View Post
                            Easy to say. It's something that takes time to make. Rain is definitely a thing that might change in a future but at this moment, it is either emitters or no rain at all. Sorry.
                            I can get you the meshes, that Wolverine used for OtoriShima. He said he'd give them to me, but never did, which isn't a problem, I eventually was able to rip them out of the map, and have them saved somewhere....If you want them (I'll ask Wolverine first...They're his...) I can get you a copy.
                            --------------------------Beskar Mando-------------------------
                            sigpic

                            Comment


                            • #15
                              Originally posted by Beskar Mando View Post
                              I can get you the meshes, that Wolverine used for OtoriShima. He said he'd give them to me, but never did, which isn't a problem, I eventually was able to rip them out of the map, and have them saved somewhere....If you want them (I'll ask Wolverine first...They're his...) I can get you a copy.
                              That's nice of you but I'd like to try and make a rain on my own. After all, it's something that might be useful to know how to do.
                              Rising Storm:
                              [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

                              Comment

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