1st, contact the author and ask for the unbrewed file or a upk. Assets are then easily exported.
2nd, make a dummy upk and copy assets into it. Sometimes copied files get unlocked and will export. If not, use Umodel on the upk. Unfortunately Umodel doesn't support LODs.
3rd, Use the custom map as a base for your new map. Just don't delete the assets you want. As long as there is one in the map, the SDK won't clear it out of the roe.
Unfortunately Umodel doesn't support LODs.
Option two has never worked for me, always says it can't save due to references.
Also, do you want the latest version of Makin?
Option two has never worked for me, always says it can't save due to references.
Also, do you want the latest version of Makin?
How to create a dummy .upk ?.
umodel does support lods.