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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RSTE-Yonabaru

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  • #16
    Do you use SweetFX or did so beautiful lighting on Unreal Engine3?
    Looks great.
    Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
    The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian

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    • #17
      Originally posted by Vanilla Neeson View Post
      Why not just copy the look of Sub Base as that map is more pleasing to look at.
      Cause that's not how I make my maps.

      Originally posted by Vanilla Neeson View Post
      And like in Mayako the sun shafts are exaggerated and i don't think i've seen them in real life being casted in the opposite direction of the sun http://i.imgur.com/HSGL3zw.jpg
      Mayako is set in a completly different stage of a day. Lightshafts are slightly off as there are some things I need to think about first. That's what "work in progress" means.

      Originally posted by morticore View Post
      Do you use SweetFX or did so beautiful lighting on Unreal Engine3?
      Looks great.
      Nah, no SweetFX. Pure UE3 lighting (and RGB table).
      Rising Storm:
      [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

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      • #18
        Keep the faith Defwen.

        Many years ago, I had a forum mixer with Hourences ( http://www.hourences.com/ ) about if level design was an Art or a Craft. I choose craft, mainly because much of the making is technical and requires proficiency with a number of tools/apps. Hournces said "ART!", as the vision is what drives the results. Level designers adapt to whatever game engine they're working with, and will get as close to their deired results regardless of the tools provided. Maps are so subjective, the only opinion that really matters is your own. Though it's nice when other ppl like it as well
        sigpic
        Yakovlevo... helping to keep servers empty since 2012.

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        • #19
          New screenshots. First (beta) version should be available this summer.

          http://imgur.com/a/osZYp
          Rising Storm:
          [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

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          • #20
            Hi there,
            I'm proud to announce first public release of Yonabaru, a custom map for Rising Storm. The map is in early beta, yet playable and hopefully enjoyable.

            Shuri Line, 1945. Yonabaru is located on the east of Okinawa. Repel enemy offensive, capture nearby villages, town and push Japanese forces to a sea during your counter-offensive. Yonabaru Airstrip is your final destination and objective.

            RSTE-Yonabaru (Beta) is available on the Steam Workshop.

            Current bugs/missing features:
            - sounds
            - cover nodes, mantle (currently only in the most important places)
            - building interiors
            - non playable areas are flat empty
            - no bots support
            Spoiler!


            Steam Workshop: http://steamcommunity.com/sharedfile.../?id=471044192

            Direct download: http://defwen.com/ro2rs_maps/
            Rising Storm:
            [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

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            • #21



              Thank you. This map will be placed on TWI's Crucible today.
              Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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              • #22
                Thanks You .
                [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

                [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

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                • #23
                  RSTE-Yonabaru B2 is available.

                  Code:
                  [NEW] Partial support of bots
                  
                  [CHANGED] Objective B (Crossroad) reworked
                  [CHANGED] More meshes for Objective A (Frontline US base)
                  [CHANGED] More meshes for Objective C (Destroyed Village)
                  [CHANGED] Lighting (See details below)
                  
                  [FIXED] Players couldn't spawn on SLs
                  
                  Current bugs/missing features:
                  - sounds
                  - cover nodes, mantle (currently only in the most important places)
                  - interiors
                  - non playable areas are flat empty
                  - possible issues with SpawnProtection volumes
                  Lighting change:
                  Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable. B2 has a fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future, I promise. It's a temporary change.

                  Steam Workshop: http://steamcommunity.com/sharedfile.../?id=471044192

                  Direct download: http://defwen.com/ro2rs_maps/
                  Rising Storm:
                  [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

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                  • #24
                    Thanks You .

                    PS: crash with the live version of download after test .
                    SteamWorkshop: download after test no probleme
                    Last edited by peumobil; 07-04-2015, 10:54 AM.
                    [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

                    [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

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                    • #25


                      Ok. I'll place this on Crucible and give it the usual load and execution tests.
                      I'll report the results.
                      Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

                      Comment


                      • #26


                        Downloaded, and executed. All seems well.
                        Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

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                        • #27
                          Just had a muck about on this and its just as nice as before, but the limited range helps a lot with optimisation. I'm now not stuck with under 30fps for most of the map, so it now looks playable. Nice to see the bots being able to move also.

                          There was an issue or two with the last cap regarding frame rates. For some reason once I get into the area with the hangers and the airstrip my framerate plummets to sub 1FPS at times. I checked to see if anything was going on in the background, but nothing else on my system seems to be doing anything that would cause such issues. It just seems to be that area also due to the second round returning my system to normal.

                          Was thinking on sound (as its rather empty atm) to help get an idea of the heat maybe add the sound of Cicadas? https://www.youtube.com/watch?v=eE-_kNWJXNw If you ever go to Asia in the summer (or at least Japan) you will likely know you CANNOT escape that sound.

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                          • #28
                            New version (B3) is up: http://forums.tripwireinteractive.co...0&postcount=10
                            Rising Storm:
                            [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

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                            • #29
                              Thanks You .
                              [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

                              [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

                              Comment


                              • #30
                                New version's light looks like a storm is coming in. A Rising Storm perhaps?
                                Ok, I'm not funny.

                                Have you contacted the guys doing the Pacific Armor mod? The wider spaces on this look like a tank or two would work well.

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