Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

RSTE - Mayako

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61


    Didn't expect to find the third version of a beta in this thread. In any event, I'm glad I discovered it. I'll place it on Crucible shortly.
    Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

    Comment


    • #62


      The map has been load tested and execution tested on Crucible and is now active. All seems well.
      Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

      Comment


      • #63
        Originally posted by G_Sajer View Post


        Didn't expect to find the third version of a beta in this thread. In any event, I'm glad I discovered it. I'll place it on Crucible shortly.
        I actually don't see the map as a beta. V1 was, from my point of view, a final version without proper tickets setup. V2 was based on the feedback from the players and V3 is like fries with a ketchup (tickets had to be adjusted anyway). I decided to go the way
        Rising Storm:
        [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

        Comment


        • #64


          Look, I have been instructed to run even alphas on Crucible as long as the map can be completed by either side to a successful conclusion. Part o f the purpose of Crucible is to assist developers of new maps with public exposure. Folks have got to be able to play-test them somewhere. The critics will let you know soon enough what needs to be improved.
          Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

          Comment


          • #65
            Sure and I thank you. I just wanted to mention that I don't consider the map as beta. Thats all.

            I'm glad for every server that hosts it.
            Rising Storm:
            [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

            Comment


            • #66
              We played it on one of our servers last week during a drill, was really fun!
              [SIGPIC][/SIGPIC]
              [I]a.k.a Sgt. Veld [29thID][/I]
              [B][I]Proud RO player since mod v2.0[/I][/B]

              Comment


              • #67
                Originally posted by Defwen View Post
                V3 is live.

                Direct download: RSTE-Mayako_V3.roe
                Code:
                MD5: 7AF8BEA8A8A8F06D663AB9D4FE95053C
                SHA-1: 56FC8485DC47CDAF950E663B55CFC620FDDE23B0084A712A15B95B737FEBFF43
                That link doesn't work for me, I believe this is the correct one:
                https://docs.google.com/uc?id=0B9jQk...xport=download

                Comment


                • #68
                  I have some feedback

                  The double caps in the middle - it would be better if they locked once captured
                  Maybe about 5-10 more minutes on the clock (not sure about reinforcements)
                  Unblock some of the flanking routes

                  This was on a 50 man server, ran out of time on the second last objective. That's a really cool objective to fight over, so it would be good to see the map time extended so we could.
                  Hope this helps at least a little bit. I'll provide more when I've played more.

                  Comment


                  • #69
                    Originally posted by titsmcgee852 View Post
                    I have some feedback

                    The double caps in the middle - it would be better if they locked once captured
                    Maybe about 5-10 more minutes on the clock (not sure about reinforcements)
                    Unblock some of the flanking routes

                    This was on a 50 man server, ran out of time on the second last objective. That's a really cool objective to fight over, so it would be good to see the map time extended so we could.
                    Hope this helps at least a little bit. I'll provide more when I've played more.
                    It's all about what kind of team you get. I've played it a couple of times and it goes both ways, I'd say it's slightly in-favor of the defending team.

                    Comment


                    • #70
                      Hi there,
                      a new version of Mayako is available. Thanks everybody for their valuable feedback. Many blocking volumes were removed, some areas slightly reworked and of course, a new tunnel added. Mayako should now be less corridorish map.
                      Please give it some time so others can learn how to play it.

                      [NEW] A tunnel near the first objective
                      [NEW] A new way to Jarai village (Objective C)
                      [NEW] All destructible meshes are now marked with proper icon on the map

                      [CHANGED] Time +30 seconds
                      [CHANGED] Area between Inland AA gun and the last objective adjusted

                      [FIXED] Incorrect US spawn protection for the first objective

                      [REMOVED] Hidden destructible meshes
                      [REMOVED] Hidden gimmick options
                      Available on Steam Workshop: http://steamcommunity.com/sharedfile.../?id=395378652

                      If you would like to download the map's .roe file, follow this link: http://defwen.com/ro2rs_maps/
                      Rising Storm:
                      [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

                      Comment


                      • #71
                        Finally, thank you.

                        Did you do anything about the lousy cover in the last objective?

                        Comment


                        • #72
                          Thanks You .
                          [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

                          [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

                          Comment


                          • #73
                            Originally posted by RandomPerson78642 View Post
                            Finally, thank you.

                            Did you do anything about the lousy cover in the last objective?
                            No. I wasn't aware about any issue there. It's on my list now.
                            Rising Storm:
                            [IMG]http://i.imgur.com/YSM9zoP.png[/IMG]

                            Comment


                            • #74


                              Wonderful. Thank you. I will update this on on Crucible shortly.
                              Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.

                              Comment


                              • #75
                                Some issues with the maps.

                                Did you fix the memory leak for this map yet? Had it running on my full server with around 50 real players, about 4/5s threw the game pings started spiking, when I looked at my server, the Ram usages was up well over 5GB... Also the spawn from the capture points are way to far, the ones at 250 meters really? I had lots of vocal feedback to this from the people who played on the map when my server was full, Could you adjust the spawn locations from the points? I think a max of 120 meters is acceptable, anything past that gets players annoyed. I ultimately have since removed the map from my rotation since, no one likes running for 300 meters to the next cap as soon as they die. It also adds to unfair balance issues.
                                Last edited by boxman500; 08-12-2015, 04:35 PM.

                                Comment

                                Working...
                                X