Hey,
I was about to send out the mssg. below because I have been pulling my hair out all day trying to correct the issue noted in the thread title. I figured it out and again it was something very simple; The Z value under "movement" in the actor properties was set to -5. Changed it to "0" and suddenly the SdKfz 251 magically appeared. So if you end up with a similar problem, that's how to fix it.
Included it anyway as a "learning experience"
Hi all,
Ok, this worked just fine the other day but now I cannot get the 251 to spawn. The UC works fine. I have tried pretty much everything at this point from closing the editor and restarting it to re-verifying the tool cache for both the SDK and the game. Also deleted the shader caches.
Method 1:
Get ROVehicleFactory_Halftrack_winter actor from Actor Classes
Add it to the map (rt-click>Add halftrack actor here)
Add it to the appropriate
Playerstartgroup volume
re-build pylon that the Playerstartgroup is located in
re-build geometry
Open PIE to see if it works
Fail.
Method 2:
Copy and paste halftrack in from another map (Barashka)
Follow above steps
Fail.
I was about to send out the mssg. below because I have been pulling my hair out all day trying to correct the issue noted in the thread title. I figured it out and again it was something very simple; The Z value under "movement" in the actor properties was set to -5. Changed it to "0" and suddenly the SdKfz 251 magically appeared. So if you end up with a similar problem, that's how to fix it.
Included it anyway as a "learning experience"
Hi all,
Ok, this worked just fine the other day but now I cannot get the 251 to spawn. The UC works fine. I have tried pretty much everything at this point from closing the editor and restarting it to re-verifying the tool cache for both the SDK and the game. Also deleted the shader caches.
Method 1:
Get ROVehicleFactory_Halftrack_winter actor from Actor Classes
Add it to the map (rt-click>Add halftrack actor here)
Add it to the appropriate
Playerstartgroup volume
re-build pylon that the Playerstartgroup is located in
re-build geometry
Open PIE to see if it works
Fail.
Method 2:
Copy and paste halftrack in from another map (Barashka)
Follow above steps
Fail.