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Immersion Overhaul Mutator Information

Seemed to be with artillery again on a combined arms map, albeit with the tanks turned off. Kind of weird as someone dropped arty on the Berlin map with a tank there and nothing went wrong.


Yes, and Rakowice played without problem too.
Even with arty...

Funny thing is that the Berlin map stills keeps it's tank even if it is server side's turned off!!

Great night
Up to 26 players!
Thanx all
 
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Yes, and Rakowice played without problem too.
Even with arty...

Funny thing is that the Berlin map stills keeps it's tank even if it is server side's turned off!!

Great night
Up to 26 players!
Thanx all

Yes a great event again :cool:

Just Barashka result in a Server crash. But the other maps were a lot of fun yesterday. Great to see German late war uniforms on Rakowice (some with Field caps) and Myshkowa River (a lot of white parka) I love that settings. I hope to see that uniforms on Winterwald, too.

And of course more maps with late war weapon settings. :D

Sadly the blur effect don
 
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Mosin-Nagant 1891/10 Infantry
Stg44 ( with corrected animations for closed bolt and right hand position, except for most of cover system animations )
soviet pre1943 corrected uniform without vanila epaulets
pzb39 fixed model
these are confirmed to be in alpha 5.


PTRD,
Mosin-Nagant 1891/10 Dragun
soviet 1943 correct epaulets for 1943-45 maps

Probably will be in alpha 5
 
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B2665C23D5010B99191E4CA21225802A243F805D
are you serious?
 
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Hey guys, Alpha 5 is in the works and may be a couple weeks off.. we have some things planned that we're excited about. We were hoping to have it out now but our lead animator / modeller (Comrade AAZ) is a bit busy with school, but still intends to finish this stuff as soon as he can :)

-Large variety of community maps supported for "late-war" roles and weapons (which will enable G43 and PPS43 to be seen and used more often!)
-New Weapon: StG44
-New Weapon: PTRD
-Improved PzB39 1st person mesh
-Improved variety of weapon anims in 3rd person (such as Shovels, PzB39)


This alongside a few other bug fixes for Alpha 4. It's likely Alpha 5 will be the final one in the process; after that we'll be working on some of the bugs we came across (such as T34 slow turret rotation) and working towards a full 'release' of the patch, with installer and all.
 
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