Well, it is the one thing that really does annoy me and it hasn't changed one bit since I started playing it
Moral of the story: "Get these things Whitelisted NOW."
Dibbler's mutator has a lot of gameplay changes. My suggestion is to write an overview of all those changes and explain it a bit in details (not how it's done, but what the notable change will be for the players). Next send that list to TWI and ask them if those changes are acceptable for white-listing. This way you will at least get an indication if there are gameplay changes that block the white-listing.
Dibbler's mutator has a lot of gameplay changes. My suggestion is to write an overview of all those changes and explain it a bit in details (not how it's done, but what the notable change will be for the players). Next send that list to TWI and ask them if those changes are acceptable for white-listing. This way you will at least get an indication if there are gameplay changes that block the white-listing.
Well it is the usual procedure for whitelisting.
It always depends on what the whitelist is supposed to keep in order. When it comes to videogames, a whitelist is often making sure that the gameplay experience is unaltered. Unaltered means that in the end it is still the same game in terms of feels and gameplay.
So depending on how TWI is interpreting their white list it would make sense for them to not have the IMO get whitelisted. To be fair the IMO does change a lot of stuff in the game and while it does change some visuals and sounds, in the end it is changing a lot stuff in the gameplay (for the better if you ask me).
This kinda shows the problems a tool like a whitelist can cause. This is especially frustrating when you think about the roots of TWI itself.
I've already got a few folks prodding me about this for Crucible. I've got people prodding me about the Sound Mutator. It all looks splendid and represents thousands of man-hours of work.
But... (and I'm trying to be diplomatic here) If this stuff isn't submitted and White-listed soon, its all going to be wasted and end up in the dustbin of history. There is no way I'm going to be permitted to place anything on Crucible that isn't white-listed. And what really saddens me is that the development of these fine mods chugs on like a frieght-train as though release is a fait-accompli. You have people cheering on the sidelines, me included.
But I've said it before and I'll say it again: These mods should have been made an initial release and white-listed LAST YEAR. BY THE AUTHORS.
It is getting to the point where I'm starting to think of this stuff as vapor ware. This stuff is NEVER going to show up on a ranked server until someone lifts a finger to submit it for White-listing. And that would be a shame.
I'm pretty certain that TWI is not going to make a move until development is halted and a beta submitted.
Let me give you an analogy: Read the story about Mark Twain's bankruptcy due to the prolonged development of the Paige Typesetter. Took him ten years to recover, and the machine never saw the market. Why? The developer made a career out of one "improvement" after another until the market got filled by a simpler machine from Germany that was not nearly as fancy, but satisfied the need.
Moral of the story: "Get these things Whitelisted NOW." At the pace these things are going, RO3 is gonna be on the doorstep before these mods are.
The single time I saw Ramm-Jaeger on the IOM OdW server, he was being negative about it.
The single time I saw Ramm-Jaeger on the IOM OdW server, he was being negative about it.