It installs in Documents/My Games/RedOrchestra2/ROGame/Published/CookedPC
Well did for me at least
Well did for me at least
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Hrrm. That's frustrating.
Best I can do now is say I'll look into it tomorrow night
We had 8 players testing online on Cat's server yesterdoo. No crashes across the board, played on Territory: Peleliu, Spartanovka, Pavlovs House
I called down a rocket attack, but it seems the actual "WOOSH" of the rockets before they land is still not working in multiplayer? Nonetheless that distant whine of the incoming strike is terrifying.
Guys with no heads screaming arround?
I like it that I have much more death voices in game now, and that they are in game more often.
But yeah, you need to implement some death animations, too. It
EXPLOSIONS cause death animations now, so you have guys rolling around with stubby limbs screaming It's crazy.
Can you do something for the RO2 "take cover" voice command that for some reason is only "enemy artillery"
Yes, I think so. Especially if there's one recorded with RO2 voices already.
Otherwise it'd have to use the RO1 one, which might sound a little weird if your character has a different voice.