Would it be possible to separate the killing effects (Blood, decals, death sounds) and the Sound effects into two separate mutators? :x
Hmm I have try to test it. I activate the Mod in the Workshop and start Spartanovka. But... no sound mod
Some known problem? Maybe I have to delete my old mod files and download it again?
EDIT: The game must be restarted after the mod has been updated, for anyone else who's subscribed.
Thx, that way was too easy now it work
It
Is this mod whitelisted?
Can I play with it in any server?
Not whitelisted, it's not even submitted yet as it's very much WIP. If you want to play with it you can either join the sound mutator testing server in the unranked section or launch a singleplayer game with it.
EDIT: Bodies can now be dismembered and thrown around by artillery, I believe that's a new thing.
Yes I believe that's new. Totally unintentional I overrode takedamage in the dying state to try and allow more decals on bodies (didn't work) and allow blood hits (did work.) I did notice that bodies could be dismembered after death now but not launched through the air!
The instant mute and blackout ( I need a shorter way to describe it ) should only occur when you're shot in the head. Other wise it's a slow fade to black and white then black. Does this not occur?
I too would like the commander to hang around the radio for arty strikes. I'm not sure what you mean about enemy commanders though. Do you mean when you occasionally hear a commander calling it in over the radio, even when your nowhere near one? That might be problematic considering the stealth weapon mortars have become
Edit: Kleist, you wouldn't happen to be playing a cut version would you? The helmet pop off feature is dependent on gore settings and it uses the gib system to work.