I noticed this last night. I found it quite difficult to use a sniper rifle... might just be my inexperience.
You sure shot me enough...
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I noticed this last night. I found it quite difficult to use a sniper rifle... might just be my inexperience.
Or maybe progression bonusses being absent?I thought the recoil on the SVT and G41 were higher than I remembered when I last tried PJ's mod, but just chalked it up to the fact that it's been a while. This would explain it.
Too strong recoil in prone position. Big recoil is not realism, soldiers usually know how to shoot a rifle.
Just a little reduce recoil in prone position.
Are you planning to change the tommy gun sound?
I sent you a tommy loop sound which I think sounds better than stock in the collection of files. Grenade sounds good, could always be a little louder.
I'd like to. I dislike the stock sound. The problem is getting a hold of decent looping sounds.
Creating them myself is possible, but difficult. I am proud of my mg34 sound; a little less so of the ppsh.
What is y'all's opinion of the nade sound? I've been listening exclusively on a pair of Grados and I find it a little underwhelming. I'm cooking up a version I like better.
Too strong recoil in prone position. Big recoil is not realism, soldiers usually know how to shoot a rifle.
Basically before I set about the mod I went out and shot a few weapons of similar caliber to those in the game. The videos do not demonstrate what you see through your eyes, and additionally, the man firing the SVT-40 is controlling the recoil.
In the mod, recoil is high because you are supposed to control it yourself. In RO2, recoil is low because your "avatar" is already controlling it (even more as you progress on your weapon), yet you can still further control it as the player, basically leading to no recoil at all. I want players to have to do things themselves as much as possible, kinda like in real life.