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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES[/SIZE]
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Immersion Overhaul Mutator Information

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  • Okay so. Immersion Overhaul Mutator v1.15 Beta 1.3 will be released soon. Then, all development will discontinue until my current university quarter ends.

    After that I will create a completely new branch. Everything will be made much cleaner, organized, bug-free, easier to install, and easier to work on. v1.15 will still remain, but I will no longer support it.

    This new version will be christened |Immersion Overhaul Mutator v2.00|.

    But, I need your help. What do you feel are some of the most important features of IOM to include?

    Here's what I'm planning to add so far:

    UTILITIES
    - Easier installation (subscribe to the workshop submission and be done!)
    - More config options

    BUG FIXES
    - No more transport crashing
    - Preloading content (no more freezing when you first spawn)

    GENERAL
    - Visible shadows
    - Improved suppression
    - Authentic map roles
    - Detachable bayonets
    - No zooming
    - Helmet gibs
    - Dynamic movement

    RISING STORM
    - Accurate SNLF
    - Hachimaki helmet variations
    - Katana attachment
    - Glove for US machine gunner
    - Improved tropical skins
    - More variation for IJA skins
    - Stab attack for Katana
    - Machete
    - Combat knife
    - M2 Carbine
    - Type 38/44 Carbine

    RED ORCHESTRA 2
    - German helmet straps
    - German greatcoat
    - White Parka
    - Waffen SS
    - Brown Soviet greatcoat
    - German sniper cape
    - Soviet sniper cape + hood
    - Explosive ammo
    - Shovels
    - Dienstglas
    - Flammenwerfer
    - G98
    - Gewehr 43
    - Geballte Ladung
    - MP41
    - PzB39
    - STG44
    - M38 Carbine
    - DT28
    - Molotov
    - PTRD
    - Korovin
    - PPD
    - RG42
    - RGD33
    - ROKS

    SOUNDS
    - Artillery
    - Grenades
    - Footstep and equipment sounds
    - Bullet whips
    Last edited by RandomPerson78642; 02-29-2016, 05:45 PM.

    Comment


    • UTILITIES
      - Easier installation (subscribe to the workshop submission and be done!) Important
      - More config options

      BUG FIXES
      - No more transport crashing Important
      - Preloading content (no more freezing when you first spawn)

      GENERAL
      - Visible shadows Important
      - Improved suppression
      - Authentic map roles Important
      - Detachable bayonets Important
      - No zooming Important
      - Helmet gibs Important
      - Dynamic movement Important

      RISING STORM
      - Accurate SNLF
      - Hachimaki helmet variations
      - Katana attachment
      - Glove for US machine gunner
      - Improved tropical skins
      - More variation for IJA skins
      - Stab attack for Katana
      - Machete
      - M2 Carbine
      - Type 38/44 Carbine

      RED ORCHESTRA 2
      - German helmet straps Important
      - German greatcoat Important
      - White Parka Important
      - Waffen SS Important
      - Brown Soviet greatcoat Important
      - German sniper cape Important
      - Soviet sniper cape + hood Important
      - Shovels
      - Dienstglas
      - Flammenwerfer
      - G98
      - Gewehr 43 Important
      - Geballte Ladung
      - MP41
      - PzB39
      - STG44
      - M38 Carbine
      - DT28
      - Molotov Important
      - PPD
      - RG42
      - RGD33
      - ROKS

      SOUNDS
      - Artillery Important
      - Grenades Important
      - Any others? Maybe fix tank / as supression feels broken, i would
      prefer vanilla suppression / bullet whips/explosiv ammo
      Last edited by eXplosetoi; 02-29-2016, 10:45 AM.

      Comment


      • -IOM 1st weapons hip position (thats really important, vanila 1st weapon sliding to the right side is so ugly)

        - dibbler's 1,15 tank changes, that are absolutely huge and cardinal. The only reason why they are not in right now is because of one bug (dibbler supposes so) making them unplayable.

        - Accurate soviet pre43 and 43-45 uniforms with correct insignia, new correct epaulets for 43-45 and no epaulets for pre43. They are in fact already done, must only be imported in SDK and coded.

        - Dynamic moving speed.

        - ALL weapons characteristics changed to historical (compromises in some cases) values.

        -Sounds.. literally all sounds are changed or edited.

        I will update the list as i will remember more
        Last edited by aaz777; 02-29-2016, 09:36 AM.
        playing RO since 2009.
        IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

        Comment


        • Alright, good, good.

          But I'm having trouble with the sounds though. I'm looking through the files and I can only find sounds for artillery, explosives, and bullet impacts. What weapons sounds are changed?

          Comment


          • -Explosive ammo for the snipers. That was done really well by dibbler- just 5 rounds for a sniper for important targets.
            The correct magnification and reticles for optics are great too, though I would prefer if the fisheye effect was gone from the scopes, as the scope technology of the 30s and 40s surpassed this limitation which was still there in WWI.

            -All the death sounds being actually used in the game. As far as I can remember, only like half of the actual death sonds in the game can be heard in vanilla, and I'm not sure exactly how much of them are in IOM as of right now.

            -Bayonets: While mounting bayonets is great, I think a way to display them in 3rd person should be implemented. I do not know if this is possible, of how much effort it requires as I know next to nothing about coding. It is just slightly immersion breaking when ivan or hans stabs you by ramming his front sight post through your ribcage.

            -Supression system overhaul. In my opinion the system present in Darkest Hour is great, but its down to individual taste.
            Last edited by Avtomat; 02-29-2016, 10:10 AM.

            Comment


            • Ooo, interesting. And yes, bayonet worldmodel will be added.

              Also, bullet whip sounds. That's a big one.

              Comment


              • According to eXplosetoi, Rising Storm stuff isnt important at all, which is incorrect. Honestly, I want to see people playing RO2 as much as RS, not just keep focus on one war theatre.

                Comment


                • IOM for Rising Storm sounds bloody nice.

                  Comment


                  • How could i forget abou glorious rockets?
                    playing RO since 2009.
                    IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

                    Comment


                    • We are talking about priority.
                      I prefer the modders focuse on one theatre than spread their time on different objectives.

                      Comment


                      • This talk is making me smile

                        Comment


                        • Can someone tell me if it is possible to fix the serpentine/zick zack run? You can easily exploit this to dodge rifle fire (even with dynamic speed). The game has no drag/centripetal force.

                          https://youtu.be/lxmuwMIBySg?t=5m2s

                          Does anyone know if adding AT guns to the game is achievable?

                          https://www.youtube.com/watch?v=CAaM8qVvRqw
                          Against bias, propaganda, dictatorship and myths. I despise all Nazi apologists and Soviet fanboys who have a childs understanding of historical/technical/scientific/political complexity.

                          Comment


                          • Originally posted by Stiltzkin View Post
                            Can someone tell me if it is possible to fix the serpentine/zick zack run? You can easily exploit this to dodge rifle fire (even with dynamic speed). The game has no drag/centripetal force.

                            https://youtu.be/lxmuwMIBySg?t=5m2s

                            Does anyone know if adding AT guns to the game is achievable?

                            https://www.youtube.com/watch?v=CAaM8qVvRqw
                            Yes it is, AT gun wise.
                            --------------------------Beskar Mando-------------------------
                            sigpic

                            Comment


                            • - Proper grenade fragmentation. Grenade fragmentation worked exactly how it should in 1.14 , sadly now in beta version its bugged and fragmentation hit happens one time in a year.
                              playing RO since 2009.
                              IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

                              Comment


                              • Priorities:

                                1. Easy installation - subscribe to workshop and done or an easy installer that automatically brings the person up to date.

                                2. Map packs - put up to date map packs for download (possibly include with installer) so that people don't waste time downloading a new map.

                                3. Bug fixes - fix crashing, fix connection errors, make the game run smooth

                                4. Other Fixes - make sure all reloading/animations have proper sounds and run smooth

                                I think if you get those four, in order, you will have more players, stable and new to play this mod and keep it alive.

                                Wald

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