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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Red Orchestra 2 Modification Resource Thread

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  • Red Orchestra 2 Modification Resource Thread

    Preamble of the Red Orchestra 2 Modification Resource Thread

    To provide resources related aimed at the Red Orchestra 2 SDK and the Unreal Development Kit. This Thread is to get modders off the ground fast and get them creating awesome content for their mods.

    3D Modeling Tools

    Autodesk Student - You will have access to most of Autodesks software including 3ds Max, Autodesk Maya, and Softimage XSI for free. I personally recommend 3ds max.

    3D Modeling Training

    Autodesk 3DS Max 101 - This VTM has over 20 hours of training inside it. It will really help with giving you the run down of 3DS max and teach you almost everything you need to know.


    Unreal Script and Introduction and Application Learn how to script in the unreal engine with Unreal Script. From creating custom weapon classes to adding custom functions to kismet.

    Unreal Kismet - An Introduction and Application While aimed at UT3 almost everything in this VTM is still very much applicable to the current UDK and can help you with the RO2 SDK.

    Materials and Effects

    Unreal Materials - An Introduction and Application - If you are new to UDK you will want to pick this up as you will be dealing with materials more than anything inside the UDK.

    Unreal Cascade - An Introduction and Application Learn to create custom particle systems for UT3. This can carry over the the Unreal Engine and the RO2 SDK

    Lighting and Post processing

    UDK Lighting & Post Processing - An Introduction and Application Learn how to light your levels and use post process brushes and chains to your advantage.

    Free Stuff -

    Free Video Tutorials from Eat3d

    UDN (Unreal Developers Network)

    Design3 UDK - Resources ranges from level design to Coding in Unreal Script.

    Eat 3D Discounts

    However if you are a student you can get 20% off and if you are on a mod team, Game team, or even just working with the UDK another 20% for a grand total of 40% off. UDN Discount Application Form
    Last edited by HeadClot; 12-01-2011, 06:43 PM.
    [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.

  • #2
    Small Arms Weapons

    The American Civil War Weapons

    The United States of America (WW2)
    M1 Garand (Stock)

    M1 Garand (Sniper Variant)

    Springfield 1903

    Bazooka (American Anti Tank)

    The United Kingdom - WW2
    Small Arms
    Lee Enfield SMLE (With Bayonet)


    Sherman Firefly

    German Weapons (WW2)
    German Small Arms

    MG 42 (Bi pod variant)

    German Tanks

    King Tiger

    Edit - More Coming soon!
    Last edited by HeadClot; 11-26-2011, 06:05 PM.
    [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


    • #3
      WW2 Eastern Front

      Berlin - 1945

      Battle of the Reichstag - 1945


      Stalingrad Strategic Map


      Stalingrad Tactical Maps


      German Cities and Regional Maps
      Last edited by HeadClot; 11-26-2011, 02:46 PM.
      [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


      • #4
        Paid for Software

        Crazy Bump - A real time Normal, Displacement and Heightmap program

        nDO2 - An Awesome Photoshop Plugin for indie devs you can get a discount off the commercial license.

        Free Software

        Terrasculpter - Terrasculpter for UE3 will also have a licensed version for commercial projects as well as a free version.

        Height Map Conversion Software - G16 file Format converter for Unreal

        L3DT (Large 3D Terrain Generator) - Has both a Random Generation tool with Lots of options and you can design your height map in 3D. There is both a Licensed version and Free version. Free version can only output at 2048 x 2048.

        World Machine - A very awesome tool for creating realistic terrains - purely node based and is fully editable. Free version can only output at 512x512.

        XNormal - xNormal is an application to generate normal / ambient occlusion / displacement maps.

        Meshlab - A awesome tool for optimizing your 3D meshes as well as previewing them before they go into the RO2 SDK.
        Last edited by HeadClot; 11-26-2011, 02:04 PM.
        [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


        • #5
          Every thing I linked here is to help YOU to succeed in what ever you are doing with the Red Orchestra 2 SDK

          I hope that you succeed with your mod.

          Making a Mod - Advice from Valve

          Successful mod team Tips from Valve

          A bit of advice from myself -

          1. Do not use any engine you are unfamiliar with stay where your strengths are however if the market is shifting away from an engine. Adapt.

          2. Use your strengths to you advantage do not underestimate what you can and cannot do.

          3. Be honest. This is the best way to be fired from any job. Even from a mod team. Be honest always.

          4. Invest money into your self. Training materials and even tools.

          5. Invest Time into yourself. Learn your tools inside and out.

          For Team Leaders -

          1. Your job will be hard - Do not run a team by your self. Get a knowledgeable and Trust worthy person for your co lead.
          2. Organize events with your Team to relieve stress- (Example: Get to know everyone events, Play a game of RO:OST with your team to relive stress, etc.)
          3. Do not work your team to hard - Loyalty and Promises only go so far.
          4. You will need to work with your team - Compromise and compromise more to meet deadlines. Features can be added in later.
          5. Do NOT put your self above your team. Your team will scatter as fast a roaches in the day when this happens. Know how to be caring and humble.
          6. Have a yin to your yang. Have some one (Preferably on your team) keep you in check.

          *Important Read!*

          Do you work on a mod? Are you Lost in the wonderful world of Modding? I would like to help where I can. PM me and let me know about it. I will try and help. If I cannot help ask around. If you need resources posted they will be in this thread.
          Last edited by HeadClot; 11-26-2011, 09:40 PM.
          [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


          • #6
            Great thread, +1 and motion for sticky!
            [B]Karelian Front:[/B] [B][URL=""]Steam[/URL]|[URL=""]ModDB[/URL]|[URL=""]Facebook[/URL]|[/B][B][URL=""]#karelianfront[/URL]


            • #7
              nice thread!

              i read in the karlovka thread that there are progs where you can make a heightmap and add it as a texture
              that would be really helpfull for players


              • #8
                Originally posted by husbert View Post
                nice thread!

                i read in the karlovka thread that there are progs where you can make a heightmap and add it as a texture
                that would be really helpfull for players
                On it

                I know of a few of those programs as well

                Edit - What do you guys want to see?

                Tell me and I will dig it up and put it on this thread
                Last edited by HeadClot; 11-26-2011, 02:00 PM.
                [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


                • #9
                  Anyone need anything else added to the thread?

                  You have encountered a wild HeadClot!

                  It uses "BUMP" it is super effective!
                  Last edited by HeadClot; 11-27-2011, 12:01 AM.
                  [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


                  • #10
                    I'd add this and, which contain a lot of aerial reconnaissance photography from all over the eastern front

                    Also we already posted a few interesting links in this post
                    Last edited by Le0; 11-28-2011, 11:04 AM.


                    • #11
                      Hey, Sorry for the lack of updates on this thread - More resources are coming that I can promise.

                      New Resource added - Design3 - UDK under the post 1.
                      Last edited by HeadClot; 12-01-2011, 06:45 PM.
                      [URL=""] Red Orchestra 2 Modification Resource Thread[/URL] for all of your modding needs.


                      • #12
                        beginners guide for udk with workflow and lots of shortcuts, looking for a tutorial on how to make rocks and bumpy landscapes like in hammer.exe



                        • #13