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I guess you could say it's.... sticking out like a sore thumb.Yeah that looks pretty sweet, except for his 5 fingers
my next map
You're like a well oiled machine!!!! Theres no stoping you.
You're on fire!!! ;-) keep'em coming
You're like a well oiled machine!!!! Theres no stoping you.
You're on fire!!! ;-) keep'em coming
Do want. Where can I order those?Rekrut has a USB 3 connection in the back of his head that enables him to transfer map layouts from his brain directly into the SDK.
Bring it on Rekrut! Can't wait to see the next map of this tireless map-making machine
I might be like that if I ever get some more memory in my PC, but until then I'll have to stay away from the SDK with all those crashes
Holy crapI have 16gb of ram... It still crashes every 10 mins if I'm lucky.
I knew it looked familiar! But I didn't recognized it as Koitos. That's a great map, thoughdrecks why you have do that!
I knew it looked familiar! But I didn't recognized it as Koitos. That's a great map, though
Just a small suggestion: you could adapt it to RO2 like you did with GumrakStation as a remake of Basovka, increasing the distances between spawns, capzones and the overall scale of the map. You could also add a few more stuff of your own as well, just keeping the same feel of the map. Koitos, if remade exactly like the RO1 version, might be too small for RO2 with all the zoom, running speed and overall pacing of the game.
I'd be very glad if you added some stuff of your own. Your remake of Basovka was much better than Basovka itself IMHO, with your own touch added to the map :IS2:i dont scale down the map size (60uu per meter in RO1) the feel of the map is much bigger then the RO1 brother , and this remake is bigger then apartments , i can also add much more details to the map ....
drecks why you have do that!
I'd be very glad if you added some stuff of your own. Your remake of Basovka was much better than Basovka itself IMHO, with your own touch added to the map :IS2: