Yeah, I think you're right about taking out some of the lights. A sewer in wartime, especially Stalingrad, should be dark and out-of-commission. This one looks too new.
I definitely know what you mean about the "start but never finish syndrome". It's a problem for me with these kinds of things. I switched over to working on this sewer map because I was really noticing the performance issues of running a huge forest map, and I didn't like that it wasn't actually a Stalingrad sort of battle. I thought a confined sewer setting would be easy on the slower machines. Hopefully I'm not lying to myself this time.
Ok, so managed to get the weather to where I'm happy with it. This is my new map. long way to go, but it's a start.
"Counter Attack" Map contest entree. TE-Kriegszeit
WIP - TE-Kriegszeit
I have a few nits to pick about the way the thunder is done. It sounds a little too tinny and artificial to me.
Can you add wet surfaces for rainy maps like mud or wet concrete or pavement? Glass possibly?
Ok, so managed to get the weather to where I'm happy with it. This is my new map. long way to go, but it's a start.
"Counter Attack" Map contest entree. TE-Kriegszeit
RO2: HoS - Thunder & Lightning + Rain & Cloud Shadows Effect. - YouTube
Hey shaken, great work there mate. Hope to see this come out soon!
So after being down for 3 months pc is back up and running...been working on the Eagles Nest and I think it's coming together quite nicely. At some point I will need some help when it comes to finalizing/sharing the map (not sure I quite have that piece down yet) and also some others to help test it. Just send me a PM if your interested....here you go!
https://plus.google.com/photos/108256305981086753098/albums/5756981895054628161?authkey=CP6v6_7ypsvnowE
Be sure to announce testing! Would love to help out if I have the time, looks like an interesting map.