// Settings
var globalconfig bool bCampaignGame; // This is a MP Campaign game, or not
var globalconfig int CampaignTheater;
var globalconfig bool bCampaignUseReadySystem; // Campaign should send players to a Lobby before starting first vote
var globalconfig float CampaignStartingCombatPower; // Default: 200
var globalconfig float CampaignVotingDelay; // How long to wait after the map is won before starting the Attack/Defend or Territory vote
var globalconfig float CampaignAttackDefendVoteTime; // How long to wait for all players to vote before using current majority
var globalconfig float CampaignTerritoryVoteTime; // How long to wait for all players to vote before using current majority
var globalconfig float CampaignFirstTerritoryVoteTime; // How long to wait for all players to vote before using current majority when the server just started a campaign for the first time
var globalconfig float CampaignTerritoryMapVoteTime; // How long to wait for all players to vote before using current majority
var globalconfig float CampaignCompleteVideoPlayTime; // How long to play the Campaign Complete videos
var globalconfig ROCampaignLength CampaignLength;