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RO2 Missing Cached Shader map after brewing

dibbler67

Grizzled Veteran
Sep 4, 2011
654
6
Texas
This is practically a revival of this thread:

http://forums.tripwireinteractive.com/showthread.php?t=78595

but I'm hoping to get some definitive light on the issue because I believe the brewing may have worsened the problem.

The problem is that any Materials I create to use will not work properly after brewing the mod. They will only work if the game is run with -useunpublished

Previously (before this latest update) this was only a problem for Materials that I had created from scratch. For example, I wanted to apply the burning and charring effects to the RO2 players. To do this I set RS_Gear_Master (or something) as the parent all of the MaterialInstanceConstants used in IOM for the German and Soviet uniforms. This worked fine, even after cooking. Now however, I get the same error as before and the screen is full of white and purple players!

Oddly, I found that the RO2 head and arms MICs that I created and set as children to the RS skin MIC work fine!

I've tried recompiling shaders with the precompileshaders commandlet to see if that would help, but it hasn't.

Could a dev please swoop in and save me here? :eek: