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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Modders and Brewing!

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  • Modders and Brewing!

    RS/RO2 now has a new file system that will make it easier for us to update the game without breaking compatibility with custom content. The new system will also reduce the download size of future updates.

    Custom Maps

    Maps are published through the editor in the same way as before. Publishing will now only generate one version of the map that can be used both on the server and on the client

    Mods & Mutators

    Script files that were cooked previously are still compatible with this update. A new commandlet was added that allows modders to build with the new file system.

    Known Issues
    • Most custom maps published before the update will still play, but some will have missing textures unless they are republished. In future game updates, missing textures and other compatibility issues will be much less common.
    • Servers will notice an increase in system memory usage with the new file system. Typically this is somewhere between 60-130 MB depending on the map. This should not affect servers that limit memory consumption to 1 GB or higher.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    will file still need to be renamed to upk for server? and must files on redirection server must still use the upk extension?

    Edit: I noticed a huge increase in file size of the map, is it me or is it normal?

    FF-Omano_RifleOnly : cooked 14M / brewed 25M
    FF-Hell_RifleOnly : cooked 22M / brewed 47M
    TE-SilentHill_B2 : cooked 120M / brewed 210M

    Even if updates will not break custom maps anymore, their file size increase will not go in the good way in my opinion... how will people download map that are now twice the size when they did not before..?

    Edit 2: I only brewed them, i did not rebuild anything as I did not modify anything just wanted to make them brewed as it is now the good path to take for custom content.. hum is this the source of problem or is the file size increase a normal behaviour of new brewing system??
    Last edited by ; 04-21-2014, 09:30 PM.


    • #3
      will file still need to be renamed to upk for server? and must files on redirection server must still use the upk extension?
      Replying to myself for that: File on server is the same as file for client, just upload it to BrewedPCServer/Maps folder instead of the old CookedPCServer folder, no renaming needed, no renaming needed for redirect file as well, keep the original brewed map as it is on both server and redirect.


      • #4
        I am not having any luck getting any of the custom maps loading on a server. Have put the redirect maps in the BrewedPCServer/Maps but none will load.

        Even tried putting the server versions in BrewedPCServer/Maps but nothing would load.

        Anyone else getting the customs working post this patch?


        • #5
          I guess you are trying to make old custom (before this patch, which were UPK files) working on your server, I guess you will have to rename them to ROE like the brewed ones are now. I did not try with old customs but I think that should work.

          PS: do not put the redirect file on the server as it is for client, put the server file.
          Last edited by ; 04-21-2014, 11:25 PM.


          • #6
            dont use the servercooked upk files from previous versions, use the bigger sized client roe versions.


            • #7
              Yoshiro said "may reduce custom map size"
              Map size was increased to reverse?



              • #8
                Originally posted by crazy monkey View Post
                Yoshiro said "may reduce custom map size"
                Map size was increased to reverse?
                For servers, the issue with map size has always been the client files that were downloaded off redirects. Those stay roughly the same size.


                • #9
                  Originally posted by Cat_in_da_Hat View Post
                  I am not having any luck getting any of the custom maps loading on a server. Have put the redirect maps in the BrewedPCServer/Maps but none will load.
                  Didnt you forget to edit RedirectToURL in your roengine.ini?


                  • #10
                    Make sure you put your client versions on the server (so the bigger file with the extension of *.roe). Similarly for your redirect use files with the extension of *.roe

                    With this update likely all your rogame.ini things got reset, so make sure you add your maps back into your inis as well.


                    • #11
                      For servers, the issue with map size has always been the client files that were downloaded off redirects. Those stay roughly the same size.
                      No, here is my message above (second post):



                      • #12
                        ah that is quite nasty actually


                        • #13
                          I wanna start to follow here. Same Problem. Climbup is now 320 MB execpt of 180 MB before. Romano you're not alone
                          Map - Climbup
                          Map - Stalag 13
                          Map - Collection


                          • #14
                            We are taking a look into it. Thanks for reporting it to us.
                            Pretty, what do we blow up first? - Myn Donos


                            • #15
                              Hey Romano and the rest of course,

                              i figured out on TE-Train that the offline .roe version had 120MB. But in Steam Workshop it says it is 60MB big.

                              So i gave it a try on Climbup and it worked first try. Check the Screenshots.
                              The climbup_o.roe was the old 1.31 version file.

                              geetz and have fun with update, upload und implent the vehicles

                              Attached Files
                              Last edited by Spaehling; 04-23-2014, 09:08 PM.
                              Map - Climbup
                              Map - Stalag 13
                              Map - Collection