Hey guys,
i heared, we get a new update for ro2 soon. that was the reason i thought about adding the rotor animation for the stuka for climb up.
i exported the mesh as obj from sdk and made an small keyfrey animation in maya.
my question are now. how can import the stuka with the rotating motor into sdk? the animation dont needs a stop or a end. the motor should always run.
the point is, i never added a skeletel mesh and all the tutorials i found are a bit complex. they do most time lots of more stuff. some one an idea?
greetz
i heared, we get a new update for ro2 soon. that was the reason i thought about adding the rotor animation for the stuka for climb up.
i exported the mesh as obj from sdk and made an small keyfrey animation in maya.
my question are now. how can import the stuka with the rotating motor into sdk? the animation dont needs a stop or a end. the motor should always run.
the point is, i never added a skeletel mesh and all the tutorials i found are a bit complex. they do most time lots of more stuff. some one an idea?
greetz