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3D & Animation [3ds Max] Managing Spline Interpolation Levels

Nightingale

Grizzled Veteran
Sep 15, 2010
872
64
Vancouver, Canada
I have a circle spline which I've set to interpolation level 11 (a 48-sided circle). I also have a few lines set to interpolation level 1 (so that they are single-faced planes, not segmented into a billion thin strips).

When I try to attach one to the other, one of the splines adopts the interpolation level of the other, and I have no idea how to stop this from happening. Is there a way to stop this from happening? Or is this just an inherent problem with splines? I can't seem to find a way to "force" the splines to stay the way they are without any regards to interpolation levels.