Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

3Ds Max vs Maya ?

  • Filter
  • Time
  • Show
Clear All
new posts

  • 3Ds Max vs Maya ?

    As a seasoned digital painter and unreal mapper (legacy) I've been wondering which program I should jump into to get the hold of static mesh making and high-end character design? I don't care about animation as I will not do it. I do not care about the learning curve or price either.

    So which one you use and why?
    Last edited by Hicks; 01-17-2012, 06:29 PM.

  • #2
    Maya vs 3ds max
    The eternal question ...

    I do not know Maya but I think they are exactly the same thing.

    I use 3ds max for two obvious reasons:

    - I have around me are people who can help me in my learning
    - My customers mainly use 3ds max.

    I will not speak of interface facilities ... because it is a habit that is primarily the work.
    Neither of these software is easier than the other ...

    Since 2006 I use this software daily.
    Personally, it took me a year to learn to "manage" the software correctly.

    Even today, I learn things from 3ds max and I am very far from controlling the entire program.

    Patience, time, practice is the only key to success.


    • #3
      I'm learning both at school and I love Max. Maya is a total ***** tbh. The only reason why you should buy it is if you're into 3d movies. But since you are on the RO2 forums, you're prolly more into making 3d stuff for games so I would suggest to pick 3ds.


      • #4
        Have to agree with the above comments, Max is a more commonly used program therefore you have more support if you run into a problem. I used Maya/Gaya for 2 years and I absolutely loathe and detest it, it bugs up and is unrepairable if you make the slightest mistake so you can guess how user friendly it is, Max has all the tools you need on the right side panel and is pretty self explanatory for finding the necessary tool for what ever it is you intend to make, for modeling go for Max.
        [quote=sheaownsaford;790522]or make lightsabers! Or have mushrooms that make your head big while flinging fireballs????[/quote]


        • #5
          I too tried using both. Max was the winner. It was a lot easier to pick up. Maya seemed so daunting with a steep learning curve just to get basic things working. Max is the preferred program in the gaming industry. I would also recommend other 3D apps, but because of ActorX, Max and Maya are your obvious choices but you will get stuff working quicker in Max. It even has some game dev friendly tools that Maya doesn't have stock, like the new Graphite Tools and such.

          Since you're a digital painter though, look into ZBrush as well, you can do a lot of quick texturing and detailing with that program, then take your stuff into Max and tweak it to make it game ready.

          Retopology workflow inside 3ds max using the Graphite Modeling Tools (Polyboost) - YouTube

          Check that out.
          Last edited by gentrinity; 02-03-2012, 07:21 PM.
          [B][COLOR="DarkOrange"]Fire & Maneuver Realism Mod[/COLOR][/B]



          • #6
            Well I guess I'll be the black sheep and suggest Maya.

            I started to learn 3D Modeling and Animation in college through 3D Studio Max 2.5 (I believe) and liked it at the time.

            Then I went back to college after a year or so and they switch from 3D Studio Max to Maya 4.

            At first I didn't like Maya and found it confusion and cumbersome..... but once I figured out it's GUI and how things operate, 3D Studio Max to me was limited, even more cumbersome than Maya and I seemed to end up having to do more work to do something that's pretty simple to do in Maya and never looked back.

            For me, Maya is far more in-depth..... when it comes to working on Textures, Maya has a crap load more features and abilities to use, which are basically limitless.

            I just find Maya a lot better when it comes to navigating, switching views.... and when it comes to modeling something from scratch, be that Poly's, Nurbs or SubDivs.... Maya works a lot better.

            I made a tutorial back in the old RedOrchestraMod forums on how to build your own StugIII in Maya, step by step, starting with a mere 4-sided poly cube.

            I tried to look for the old forums online and to find that thread again, and while the main page of the forums is located on that WayBack Archive site, nothing else seems to exist.

            Which sucks, cuz I could use a refresher course. Back in the UT2004/ROMod Days, I do believe Maya was the weapon of choice for most users of the Unreal 2 Engine.

            But all in all, 3D Studio Max..... Maya..... whatever works for you and whatever flows the best for your tastes is what you go for.

            There are piles of resources online for both Maya and 3D Studio Max..... Tutorials, Plugins, Free Models, Textures, etc etc....

            ^ This site used to be called back when I was in college, but switched over to this site. Check out the resources / tutorials, as well as other people's samples of work/design.... quite an impressive selection of content.

            Both programs have their pros and their cons.... either can look cumbersome and impossible to use, as well as frustrating.... If you don't find the right resources to follow.

            If you find the right resources and tutorials to explain things very clearly and straight forward, everybody and their monkey could use either program with ease.

            Maya also has a number of brush tools, as well as many pre-loaded effects, etc...... they've also organized their tools bars according to what you're working with and can easily cycle through all the available tools by using the F-keys or going through the various tabs below those.... as well as being capable of customizing your own tool bar(s) to keep all the things you use in one spot, rather than cycling through different sections to use what you need.

            For me, the variety, the customization of the GUI, the texture capabilities, the rendering processes, the detailed lighting..... and a pile more things in Maya will always win me over.

            Some say 3D Max is more simple to use compared to Maya, which in some cases is quite true..... but for me, it's too simple and sometimes the things I want to do that I can easily do in Maya, are limited and end up being more work in 3D Studio Max simply because its options are too simple..... it limits me.
            Last edited by Cpt-Praxius; 04-24-2012, 07:50 AM.


            • #7
              Maya > Max for animating

              As for modeling, its just personal preference. I find maya a bit harder to use than max though. Theyre both equally as powerful.

              Heres my gallery so you can take my input a bit more seriously and with more credit, I asked the same question for years:


              • #8
                Thanks for sharing nice information.I have been looking information on difference between 3ds Max and Maya.This discussion has solve my concern to a great extent.I am very grateful.
                3D Animation Institute In Chandigarh


                • #9
                  Originally posted by bobchrist46 View Post
                  Thanks for sharing nice information.I have been looking information on difference between 3ds Max and Maya.This discussion has solve my concern to a great extent.I am very grateful.
                  So what's your weapon of choice?


                  • #10
                    Originally posted by Frell View Post
                    Maya > Max for animating

                    As for modeling, its just personal preference. I find maya a bit harder to use than max though. Theyre both equally as powerful.
                    like you said. i personal prefer maya than max. and i think max is much harder to learn, then maya. but this is personal preference. both are top and have their "strangeness" like every software ^^.

                    the question is how fast you get into one of the programms. best is, try out both
                    [URL=""]Map - Climbup[/URL]
                    [URL=""]Map - Stalag 13[/URL]
                    [URL=""]Map - Collection[/URL]


                    • #11

                      Here's a little something I made in Maya today. I thought I might just put it here..

                      Do you know what medal it is? Well, I would have given you rep if you knew.. For now I'll give the one you can't see, atleast.
                      Last edited by Pob; 12-14-2012, 03:28 PM.


                      • #12
                        I use maya. Why?
                        I find the interface alot better then any other 3D program.
                        Its easy to navigate.
                        U dont have to like in max, make objects in to editeble pollys.
                        With the interface its easy to change between eges and verts.

                        The only thing I miss is that in max everytime u make a new thing it makes it in to a differant color.


                        • #13
                          Originally posted by Pob View Post
                          Do you know what medal it is?

                          This is the "Gefrierfleischorden" (frozen meat medal), as the "Medaille Winterschlacht im Osten" was commonly referred to by the German soldiers.


                          • #14
                            I prefer the new versions of blender mainly because of the interface which I feel is much more intuititive then both programs. I guess the issue with blender is its the less unreal friendly of the 3 programs.


                            • #15
                              You are asking the wrong question? There are faster polygonal modeling tools out there, like Modo. What about some of the others? Anything but the Autodesk pricing scheme?
                              Slow is smooth and smooth is fast.