The MP5 shoots 800rpm, as do most 5.56mm assault rifles...They all shoot higher-recoiling cartridges than 8mm Nambu or .380 ACP and are considered highly controllable in full-auto.
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The SMGs should be only for commanders, or maybe 1 per 30 Japanese.
On classic or realism modes.
To compare.. Japanese built 3.4 million type-38 rifles, 3.5 million type-99 rifles and only 24-27 thousand type 100 smg's ..
I'd split them so they're not tied to the unlock system, and give them only to TL and one random SL, but maybe I'm just crazy.Yes, Realism and Action allow you to use the 1944 variant on Guadalcanal, but it has to be there because those two modes must have unlocks, where as Classic does not and has the 1944 variant disabled, and little things like forcing on the drum mags for the Thompson which was still used at that time.
For me, I'd rather have the Type 100 disabled for the TL role, and decrease the amount of Assault roles on each map to a max of 2. Finally, it would be cool to give Assault roles an option between the 44 or the 40 in Classic mode, on the suitable maps of course. I don't really see this happening soon though, as Classic currently has no weapon which you can customize.
Why cave into them by tweaking the game around their questionable behaviour? There are better ways to deal with this, and besides, if we applied this kind of sidestepping solution to other areas of the game that can be adversely affected by poor player ethics, we wouldn't have much of a game left.For those saying lock the T100 to TL only, that would only make people take the role for the weapon only.
Adding MP18s may be a more realistic way of balancing it, as I believe the Japanese bought some after WWI ended. Either that, or add the Experimental Type 2 but only for maps where the SNLF are present (they are the only ones who ever used it).They could add the Type 5 rifle and that might balance it a little. The Type 5 was a Japanese version of the M1-Garand, though it never saw action. If Tripwire wants balance, add that in. Otherwise, keep everything the way it is. It doesn't bother me at all.
They could add the Type 5 rifle and that might balance it a little. The Type 5 was a Japanese version of the M1-Garand, though it never saw action. If Tripwire wants balance, add that in. Otherwise, keep everything the way it is. It doesn't bother me at all.
Your proposed loadouts are better than what we have now in every way. Maybe not the ideal solution for the T100 since as you said, 5 is still too many, but definitely something agreeable that can be done easily.-snip-
While I don't know how upsetting to the game balance it would be, I'd like to see the assault troops using a Arisaka Type 44 Carbine (short bolt action) with added option of a Fusil M-1908 "Mondrag
Too much wine?:IS2:historical accuracy is the primary concern for the devs
At the end of the day, what's the point of replacing one smg with another if it's going perform pretty much the same as the other? There will still be the same number of smg's.
The MP18 & 28 were definitely used in Manchuria, but I'm struggling to find any reference to where they were used during the WWII years or the number used. At least the M-1908 "Mondrag