@ Mister Virgo, I like you. These people have probably never played the Japanese team and can't understand what a struggle it is to hold an objective. Forget close quarters, the Americans can just mag dump and win.
What needs to be done:
1.nerf T100 damage (8mm nambu is comparable to .380 in energy)
2.increase recoil (800 rpm will create insane muzzle rise)
3.make 100/44 variant standard, with 100/42 variant unlocked at lvl 50
4.no T100s on Guadalcanal (they basically didn't exist yet)
5.remove it from SL positions
Now, will TWI do it? No. Will the Japanese apologists try to justify their positions with lame excuses? Yes.
2. Recoil goes backwards into the shoulder more than upwards. Types 100s also had muzzle brakes.
Behold: [url]http://youtu.be/DW9gVEYCfqY?t=37s[/URL]
Also, this is a game - A GAME. Why are we complaining about "There were only this many guns produced, etc etc)? This isn't a military World War 2 simulation. GRANTED, a fair bit of historical accuracy needs to be taken, but a three words called "FUN" and "BALANCE" needs to come first and foremost. Why not complain about the locations (based off real battles) needing to be completely accurate to the real life location, even if it would be greatly one sided? IT'S ALL ABOUT THE HISTORICAL ACCURACY, RIGHT GUISE?
*deep breath and exhale*
tl;dr This thread is bad and you should all feel bad. And if you're gonna state that a weapon should be removed due to lack of production models, then first get the MkB42 out of HOS. THEN you can talk about this one.
/thread :IS2:
What needs to be done:
-nerf T100 damage (8mm nambu is comparable to .380 in energy)
-increase recoil (800 rpm will create insane muzzle rise)
-make 100/44 variant standard, with 100/42 variant unlocked at lvl 50
-no T100s on Guadalcanal (they basically didn't exist yet)
-remove it from SL positions
Now, will TWI do it? No. Will the Japanese apologists try to justify their positions with lame excuses? Yes.
Type 100 weighs 9 pounds shooting well.. .380.I'm glad we can agree, but using an MG 42 to illustrate SMG recoil probably not the best thing. I've had the opportunity to shoot some fully automatic weapons, and they may appear to have no muzzle rise from a 3rd person perspective, but in fact have quite a bit. Don't think that only the T100 needs more recoil; the BAR has way less recoil than it should.
There are definitely too many Type 100 SMGs in Realism, but removing the excess would cause an imbalance. I propose they remove all but one flamethrower slot and all but one M1919A6 slot for the US faction, then you could remove Type 100 SMG access for the Japanese squad leader class without causing too many problems.
There are way too many flamethrowers running around. It is just annoying to play Japanese and be constantly burnt to a crisp, particularly on Iwo Jima. As for the M1919A6, I assume it acts as a stand-in for the tripod mounted M1919A4 (no A6s on the PTO before '45). There would have only been one of these issued per platoon, correct?
Oh look, Allied players who want even more of an advantage than they have now, how hilariously predictable. I'm not sure what game you guys are playing, or where, but when I play RS it's mostly Type 38s and Type 99s, with a smattering of Type 100s, and virtually no machine-guns of any kind.
If you're on a server where 90% of the Axis team are running with Type 100s, knee mortars, or whatever else it is that you are using to justify nerfing an already nerfed team, then you blame the server and not the game.
The balance is already skewed in favour of the Allies, and if you can't see that, then again I'm not sure what game it is that you're playing.
potehto;1226131because it's absolutely ridiculous to have this many of them. Besides said:It's not ridiculous and 32/6 is one fifth. everyone else gets a rifle or an MG that they can't aim.
this this this this. We don't need another PPSH disaster.Type 100 weighs 9 pounds shooting well.. .380.
Weight is a significant factor in felt recoil. a gun that weighs more will soak up more recoil because there is more mass for it to travel.
What you need to understand is that the Type 100 is a heavy sum***** for what it is and it's shooting something that barely breaks the sound barrier. In addition to a muzzle brake this isn't going to be a like a MAC-11. And besides, in game the 800 RPM model can't hit the side of a barn past 100 meters anyway.
Also a BAR is heavy as hell, the recoil is just fine.
...and yet, the ahistorical number of SMG's shows that the asymetrical balance didn't go far enough. There are all sorts of ways to address this from a map and objective design standpoint.1. The game is definitely balanced through a lot asymmetry.
-First booby traps,
-Second the Japanese are on the defensive many maps,
-Third the Japanese attack maps have lots of cover on the attack path while American offense maps lack that,
-Fourth the Japanese usually only have to take a single point which makes arty easier to focus for their commander,
-Fifth the banzai charge allows soldiers of take more bullets,
-Sixth their spawn points tend to be closer to the points they are taking
2. The SMGs clearly aren't there for balance because on realism the Japanese can still win the attack maps and often do.
3. The SMGs are there to balance the weakness of Japanese close combat and put it on par with the Americans, which it does.
this this this this. We don't need another PPSH disaster.
SMG's are not full auto M14's, much less full auto M16's. Pistol cartridges are purpose-designed with low recoil which gets even lower when you add a stock, larger body, and 6-8 extra pounds of weight.
...and yet, the ahistorical number of SMG's shows that the asymetrical balance didn't go far enough. There are all sorts of ways to address this from a map and objective design standpoint.