I've been thinking about this for some time and it kind of annoys me that you can't support your comrades in a noncombat way besides of delivering ammo to your MGs.
I thought of beeing able to bandage not only yourself but also bleeding fellow soldiers, especially the ones standing around and bleeding out.
Eventually you could even take care of soldiers who hve been shot and lie ond the ground moaning, not to revive them but to save the reinforcement tickets for your team (I'm not alking about battlefield style resurrecting the guy whos brain has been splattered over the wall).
I don't know if a dedicated medic class should be implemented for that, but its worth a thought imo.
Also engineers could be able to repair minor tank damages, but i'm not to sure about that myself.
Third, i don't really get why you get points for hiding in a cap zone until its capped by the enemy, but not when you throw the attackers out.
It is simply sending the wrong signal i think.
I thought of beeing able to bandage not only yourself but also bleeding fellow soldiers, especially the ones standing around and bleeding out.
Eventually you could even take care of soldiers who hve been shot and lie ond the ground moaning, not to revive them but to save the reinforcement tickets for your team (I'm not alking about battlefield style resurrecting the guy whos brain has been splattered over the wall).
I don't know if a dedicated medic class should be implemented for that, but its worth a thought imo.
Also engineers could be able to repair minor tank damages, but i'm not to sure about that myself.
Third, i don't really get why you get points for hiding in a cap zone until its capped by the enemy, but not when you throw the attackers out.
It is simply sending the wrong signal i think.