How often has this happen to you?
You take up a position with your MG and are covering a defensive line. There is no one around you. All of a sudden you die from a bayonet to the back. Where the hell did he come from? Did he pass through a wall? Some sort of ghost? Why couldn't I hear footsteps?
Or maybe while running up stairs, there is no one behind you, but then all of a sudden the bayonet to the back again.
This is my favorite game bar none, but there are some odd issues with it. In other games I feel like I have more situational awareness (for lack of a better term). I know what's going on around me, where people are in relation to my character, and what they are doing.
In RO2 I feel that the feel is more insulated. Part of it may be due to lack of sounds (like foot steps) but I also feel like part of it has to do with positional audio.
When I used to play counter-strike, I could tell EXACTLY what direction every sound was coming from, and because of this there were fewer from-behind surprises and more situational awareness.
Counter-Strike is by no means the same caliber of game as RO2, but if they can do it, why can't RO2?
You take up a position with your MG and are covering a defensive line. There is no one around you. All of a sudden you die from a bayonet to the back. Where the hell did he come from? Did he pass through a wall? Some sort of ghost? Why couldn't I hear footsteps?
Or maybe while running up stairs, there is no one behind you, but then all of a sudden the bayonet to the back again.
This is my favorite game bar none, but there are some odd issues with it. In other games I feel like I have more situational awareness (for lack of a better term). I know what's going on around me, where people are in relation to my character, and what they are doing.
In RO2 I feel that the feel is more insulated. Part of it may be due to lack of sounds (like foot steps) but I also feel like part of it has to do with positional audio.
When I used to play counter-strike, I could tell EXACTLY what direction every sound was coming from, and because of this there were fewer from-behind surprises and more situational awareness.
Counter-Strike is by no means the same caliber of game as RO2, but if they can do it, why can't RO2?