I read that TWI is considering a free weekend/re-launch in the foreseeable future. That's a good thing and I really hope that this succeeds.
In order to make it successfull, I would like to ask, what you guys think is necessary to be done before this free weekend/re-launch is done.
In my eyes, the following should be considered:
1. Make the anti-lag mutator work properly. Many, not all, servers would run it. And this mutator is simply outstanding. The game just plays so much better, simply because your bullet hits where it's supposed to hit, the essential of a shooter.
2. Fix the sdk and map issues and pull out all current available maps into a steam update.
A major concern of many current players and those that abandoned the game is that the variety of maps, or limited amount of them, was a reason for them to leave.
If you try to suck in more new players, the more maps available, the better it would be. Now I understand that TWI as a company cannot and should not take any responsiblity on custom made content, but have a HUGE message on the map loading screen that the map was done by (e.g) Drecks/Wolverine/BOH-rekrut and maybe even mention that it's still WIP.
This would on the one hand honor the modders work, take out TWI's responsibilities (if bugs still exist on those maps), give more map variety, make sure that players have the maps and don't need to download upon connecting. Plus, it would encourage the current mappers and maybe even suck in more mappers as they see that the SDK is bringing results.
3. Clearly define the game modes and make it visible, which mode is on which server.
With the risk of confusing new players (gosh, even I am confused) about the different game modes, it's essential that it's clear to people which server runs which mode. If a player on the free weekend had a good friday night on "arcade mode" and tries to play again on saturday but cannot find a server with crosshairs, he will be upset and it will have negative influence on his perception of the game. Try to minimize the confusion as much as possible, so that people quickly find the mode they want to play. And don't forget, the average bloke is not the brightest person in town.
I could bring up ideas of how to present different modes, but that would basically be wordy and just destroy the thread. Also, I believe TWI has ideas on how to handle it properly.
Please write down what you think needs to be done prior to offering a free weekend, in order to make newcomers feel that RO 2 is the game to play at a discount (or full price, or whatever TWI intends to do). This also goes towards those guys that have abandoned the game already: What is needed to bring you back to the game.
And now I am speaking only for myself:
I wish RO 2 will end up as successfull as RO 1. I have been here since release and went through a lot of pain. The game has improved significantly, currently is lacking content (maps, which could be changed by them working properly), but the current player base is too small. If the free-weekend deal and classic mode are not bringing in a significant number of more players, I will be out for summer, because at the current state, the game is not worth much of my time anymore.
In order to make it successfull, I would like to ask, what you guys think is necessary to be done before this free weekend/re-launch is done.
In my eyes, the following should be considered:
1. Make the anti-lag mutator work properly. Many, not all, servers would run it. And this mutator is simply outstanding. The game just plays so much better, simply because your bullet hits where it's supposed to hit, the essential of a shooter.
2. Fix the sdk and map issues and pull out all current available maps into a steam update.
A major concern of many current players and those that abandoned the game is that the variety of maps, or limited amount of them, was a reason for them to leave.
If you try to suck in more new players, the more maps available, the better it would be. Now I understand that TWI as a company cannot and should not take any responsiblity on custom made content, but have a HUGE message on the map loading screen that the map was done by (e.g) Drecks/Wolverine/BOH-rekrut and maybe even mention that it's still WIP.
This would on the one hand honor the modders work, take out TWI's responsibilities (if bugs still exist on those maps), give more map variety, make sure that players have the maps and don't need to download upon connecting. Plus, it would encourage the current mappers and maybe even suck in more mappers as they see that the SDK is bringing results.
3. Clearly define the game modes and make it visible, which mode is on which server.
With the risk of confusing new players (gosh, even I am confused) about the different game modes, it's essential that it's clear to people which server runs which mode. If a player on the free weekend had a good friday night on "arcade mode" and tries to play again on saturday but cannot find a server with crosshairs, he will be upset and it will have negative influence on his perception of the game. Try to minimize the confusion as much as possible, so that people quickly find the mode they want to play. And don't forget, the average bloke is not the brightest person in town.
I could bring up ideas of how to present different modes, but that would basically be wordy and just destroy the thread. Also, I believe TWI has ideas on how to handle it properly.
Please write down what you think needs to be done prior to offering a free weekend, in order to make newcomers feel that RO 2 is the game to play at a discount (or full price, or whatever TWI intends to do). This also goes towards those guys that have abandoned the game already: What is needed to bring you back to the game.
And now I am speaking only for myself:
I wish RO 2 will end up as successfull as RO 1. I have been here since release and went through a lot of pain. The game has improved significantly, currently is lacking content (maps, which could be changed by them working properly), but the current player base is too small. If the free-weekend deal and classic mode are not bringing in a significant number of more players, I will be out for summer, because at the current state, the game is not worth much of my time anymore.