the current suppression doesnt really suppress me it just turns my screen black n white and gives me an eyestrain.
i'm perfectly capible of continuing doing whatever it was that i was doing. I'd rather the screen shake slightly with each passing bullet at FULL suppression and possibly with some blurred edges to distort your prepheral vision.
but making the screen black and white does not make me incapible of fighting back. however the overal suppression system needs to be fixed. i dont understand why i get suppresed when my teammate standing 20ft away from me fires a shot or when arty is hitting the ground 15miles away.
This is exactly what current suppression in the beta does. Bullets passing by cause your avatar to flinch, throwing off your aim when you are in iron sights. Sway is also increased. Give me an MG34 and I challenge you to hit me at anything over 75 yards when I'm shooting at you.
The flinch effect can be caused by friendly fire OR enemy fire, as well as explosions from grenades, satchels, tank shells, and artillery. It occurs whether a bullet flies past you OR when bullets impact cover around you. Suppression (without the flinch) also occurs when a teammate is killed in close proximity to you.
Obviously, no map in RO2 has ranges even close to 15 miles. Artillery has a suppressive impact MAYBE if a round hits within 30 meters--which is perfectly realistic, given the concussive blast and pressure wave from a high-explosive shell.
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