I'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
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I'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
I'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
I'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
Yes, but was it actually raining during the actual battle? If it wasn't, then it's not historically accurate. So there.
I'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
When a match runs at most half an hour, you don't need to run it dynamically throughout the game. Set it at the beginning and you're done. I doubt many people are going to complain that the sun doesn't move across the sky during a 30 minute match.
i'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
You would also need a quad core 4.5 Ghz machine and a unreleased Nvidia 6 Kepler series video card (or 3 580's in SLI) to run it with anything near acceptable frame rate.
Download the UDK and run the Day/Night cycle demo. Then imagine gameplay and player load on top of that.
To clarify to everyone:
I do not mean the maps progressively going from morning-night with a chance of rain DURING gameplay. I simply mean that everytime there is a map change a time of day is randomly generated (such as 7:00am or 5pm) and the map of that time category is launched and it remains like that until the map changes again. Same goes for rain or storms.
5% chance of thunder and no rain
5% chance of a light drizzle
5% chance of downpour
5% chance of thunder lightning and downpour
5% overcast (barely any shadows and grey sky, easy)
which leaves 75% chance of clear sky + whatever time was chosen
Ill be converting more ro2 map screenshots into a rainy mood also to get a feel for some maps.
Feel free to disable rain on snowy maps because doing snow is probably too much to ask for and doesn't bother me or feel as "warry" as rain would.
To clarify to everyone:
I do not mean the maps progressively going from morning-night with a chance of rain DURING gameplay. I simply mean that everytime there is a map change a time of day is randomly generated (such as 7:00am or 5pm) and the map of that time category is launched and it remains like that until the map changes again. Same goes for rain or storms.
5% chance of thunder and no rain
5% chance of a light drizzle
5% chance of downpour
5% chance of thunder lightning and downpour
5% overcast (barely any shadows and grey sky, easy)
There, 6 total (including clear) different weather variants by simply changing shadows, rain density, and thunder sounds and a blueish white flash for lightning
Actually rain could go on and off throughout the match with little performance hit but it doesnt matter to me
which leaves 75% chance of clear sky + whatever time was chosen
Ill be converting more ro2 map screenshots into a rainy mood also to get a feel for some maps.
Feel free to disable rain on snowy maps because doing snow is probably too much to ask for and doesn't bother me or feel as "warry" as rain would.
The only dynamic thing from this would be for the server to do a probability roll before switching maps. If say Spartanovka was selected, then it would basically roll a die and whatever came up, it would load that version of the map. It wouldn't have to be dynamically loaded once players join.You can't "set it in the beginning", if you mean round/map beginning. That would still be dynamic stuff, doesn't matter whether the shadows move or not.
well you'd basically have to cook several different version of the same map with different lighting and upon server change map, it would roll a dice to know which version to load.
Honestly it'd be a lot of work for something a bit trivial in my opinion. The map was made how the mapper decided