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A New Game Mode, an Authentic Mode

For people that want more authenticity in their Red Orchestra Experience.
The same way Classic and Action came about to cater to their respective folk. The difference being that this new mode's focus would probably cater to almost everyone, or at least the majority, since Red Orchestra prides it self for realism and authenticity, and those things are what attract many of us to it.

I have made my own vision for an Authentic Mode, and some forum users have helped brainstorm and put it in shape. But it really does not have to be the way I envisioned it. I also do not claim the ''Authentic Mode'' name to be of my possession, so Tripwire, or anyone is free to use it as they will. :)

America the Beautiful - YouTube
 
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I request that you add "Points/Honor/XP for successful artillery marker placement and squad spawning."

Sure, the squad leaders get better weapons than the riflemen but there still isn't enough incentive for players to utilize the class to its full potential.

Squad leaders would be much more likely to mark artillery targets and use smoke if you gave them more incentive to.
 
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Authentic Mode Suggestions Link
far too much to add every single suggestion in there, just go and read (good stuff in there!)

Points
for Squadleaders (Score or XP) for successful artillery marker placement and squad spawning

Open your tank for friends to drive with
We need a system where you see which player wants to be in your tank, like "Player XY want to enter your tank; YES/NO)

added.


Thanx Sarkis for his fantastic and long post! (including pictures!)
 
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Authentic Mode Suggestions Link
far too much to add every single suggestion in there, just go and read (good stuff in there!)

Points
for Squadleaders (Score or XP) for successful artillery marker placement and squad spawning

Open your tank for friends to drive with
We need a system where you see which player wants to be in your tank, like "Player XY want to enter your tank; YES/NO)

added.


Thanx Sarkis for his fantastic and long post! (including pictures!)

yeah give the squad leaders more incentives to really play THEIR ROLE !
now most SLs are playing like riflemen
 
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Hosting privat game

Hosting privat game

Do I understand correctly that this would allow for a LAN hosted game? And that it would be incorporated in some patch later on?


Because that would be awesome. We regularly played the old RO on LAN games and we liked RO2, except the fact that we had to play online - server rules, foreign people (and often much better at RO than we - seldom playing bunch).
 
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SL and forbidden area

SL and forbidden area

1) Squad system:
When you play, you mostly play as a team (for example I never heard anyone speaking through the squad chat which is there but remains unused). Teamplay is very nice but I miss squad play. Most of the time I have no idea where my squad is, I only see my SL when I'm dead.
That's why I'd like a system of colours above names for example and more squad talk.
Teamleaders may decide which squad has to take/defend certain areas and maybe in the future maps should be created to develop the idea. Since a squad contains mostly one of each class (except marksman and anti tank) it can operate on it's own.
Maybe implement a tactical round preceding the beginning of a map would be a possible idea where plans can be viewed and voted with different spawn points for all squads so no more spawn killing is possible. Then SL's will have more responsibility then just point out arty points and be a smoke fabric. A certain class level will be needed since more experienced players are needed.


2)Forbidden Area:
I absolutely hate it when enemies capture an objective and you need to get out an area within seconds. It doesn't benefit realism and I think certain spearheads must be possible. (I know spearhead is mostly part of an attack but I see it as part of a forwarded defense) They can be cut of supply as penalty for staying behind enemy lines. The spawn point can stay where it was to prevent spawn killing for example so people know there's still someone in. You have recon which can easily identify them. It will delay an attack on certain areas which is realistic and maybe fun to play since time should be extended to make that possible. I have the feeling that the longer it takes the more immersive it gets.
 
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