Set the nades with tripwire
I write bad in english, but I read worst... So you want me to kill the tripware team with a nade... ?
Can that help to see Ro2 sooner or better?
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Set the nades with tripwire
I write bad in english, but I read worst... So you want me to kill the tripware team with a nade... ?
Can that help to see Ro2 sooner or better?
smokeythebear said:-More tank combat features (sights getting knocked out, crew burning to death from molo)
I'm gonna add to this: More realistic tanking with real life penetration and armor data being used for rounds and armor as well as things like "overmatch", "shatter gap", and steel quality being accounted for. Angleing should give anywhere from good protection to minimal if any to tanks depending on the above criteria (overmatch,ect.) no longer should the T-34 should be able to deflect a 75mm L/43 and up not matter how you angle it likewise a panzer I should not be able to deflect a Soviet 20mm round if angled. Other tank stuff that would great would be gears for tanks and engine overheat if you use top gear continuously,correct turn radius for tanks (good bye turn fights),tank Mg over heat,ability to shut off engine,Infantry should be able to ride on tanks and vehicles, and also multiple round types would be nice:
AP
APHE
APCBC-(Most German tanks use this as standard round)
HEAT- (was an effective counter measure against the T-34 in a short 75mm L/24 Pz IV ausf A-F in 41-42)
APCR
HE
Canister
smoke
ect.
I would be happy if they kept what is currently in Ostfront and built upon that. I would hate to see things like weapon rest, dive to prone (I use that so much when sprinting across open areas and being fired at), mg overheating, manual bolting, or other things disapear in order to simplify that game.
However, as far as added suggestions:
- smoother animations. Never bothered me, but it is a main reason that I hear from players who tried Ostfront and quit playing.
- Tone down the angling effects of tanks. I like the idea in principal, but it seems a tad overdone in Ostfront.
- No instantly teleporting in and out of vehicles, or instantaneous movement inside a tank. You don't necessarily need animations for inside movement, just a short delay.
- Some tank combat options as presented with CC (individual crew deaths, no automatic tank fires, etc). Also different hull and turret armor factors. Armor combat doesn't have to become overly complicated compared to Ostfront, but I definitely wouldn't mind if it did either.
- Tanks should be louder.
- Hard to explain, but supression effects that hinder/alter a players ability to respond, but nothing that is severe to the point of causing awkward frustration where people want to give up on the game. Hard to explain, but I am sure everyone has their own similar ideas on this.
- Improved weapon pickup, without automatically dropping your main weapon first. That is frustrating. I would prefer to manually have to discard my weapon first. Perhaps a client side option?
- Mantling
- Bullet penetration at least with thinner objects.
100% Agreed, except for the supression, there is already supression in ostfront (so thats not really 100%, but you know what I mean =P)